Hi there! I'm Khadijah (Dee) Ennis, a versatile animator based in Vancouver with a passion for bringing characters to life through expressive motion and storytelling. I specialize in 3D animation, collaborating with teams to craft dynamic shots that resonate with audiences. I love blending illustration and animation to convey personality and emotion in every scene. Across live-action and animation projects, I’ve contributed to a range of studios, from shorts concepts to features, building a robust library of reusable animation assets and refining motion curves for believable character movement. I’m excited to keep pushing creative boundaries in character-driven storytelling.

Dijah Ennis

Hi there! I'm Khadijah (Dee) Ennis, a versatile animator based in Vancouver with a passion for bringing characters to life through expressive motion and storytelling. I specialize in 3D animation, collaborating with teams to craft dynamic shots that resonate with audiences. I love blending illustration and animation to convey personality and emotion in every scene. Across live-action and animation projects, I’ve contributed to a range of studios, from shorts concepts to features, building a robust library of reusable animation assets and refining motion curves for believable character movement. I’m excited to keep pushing creative boundaries in character-driven storytelling.

Available to hire

Hi there! I’m Khadijah (Dee) Ennis, a versatile animator based in Vancouver with a passion for bringing characters to life through expressive motion and storytelling. I specialize in 3D animation, collaborating with teams to craft dynamic shots that resonate with audiences. I love blending illustration and animation to convey personality and emotion in every scene.

Across live-action and animation projects, I’ve contributed to a range of studios, from shorts concepts to features, building a robust library of reusable animation assets and refining motion curves for believable character movement. I’m excited to keep pushing creative boundaries in character-driven storytelling.

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Language

English
Fluent

Work Experience

Character Animator at Atomic Cartoons (Disney's Play Break)
December 1, 2020 - February 1, 2026
Produced long-form animated scenes (~1000 frames) for Disney's Play Break; integrated Maya sequences into Unreal to streamline rendering; contributed to the studio animation library.
Character Animator at Icon Creative Studio
July 1, 2019 - March 1, 2020
Translated dynamic storyboards into action-driven shots; rigged assets in Maya; collaborated with layout and editorial to ensure seamless scene integration.
Character Animator at SoHo VFX
August 1, 2021 - March 1, 2022
Developed and refined animation cycles for combat, idle, vehicle, and animal actions; established and maintained a studio-wide animation library to improve efficiency and consistency.
Crowd Animator at SoHo VFX
March 1, 2022 - June 1, 2022
Developed and optimized crowd animation cycles in Maya for various shots; enhanced pose timing and motion for crowd scenes; contributed to the shot pipeline.
Character Animator at Main Frame Studios
June 1, 2022 - May 1, 2023
Researched equine anatomy and rider posture to develop realistic unicorn movements for Unicorn Academy; animated diverse character types in Maya and integrated sequences into Unreal to streamline rendering; contributed cycles to the studio library.
Character Animator at WildBrain Studios
June 1, 2023 - September 1, 2024
Created dynamic, stylized LEGO character animations in Maya with strong posing and clear silhouettes; combined illustration and animation to improve timing, appeal, and personality in each scene.
Character Animator at Mermaid TV, Mermaid Theatre of Nova Scotia
February 1, 2024 - October 1, 2024
Produced character animation for television content; created expressive, bilingual-friendly animations and collaborated with layout and rigging teams to ensure consistency with the show’s visual style.
Character Animator at Atomic Cartoons
December 1, 2025 - February 1, 2026
Continuation of work on Disney's Play Break; contributed to ongoing character animation pipelines and shot production.
Character Animator at Mainframe Studios
June 1, 2022 - May 1, 2023
Studied unicorn anatomy and rider posture to develop realistic and enchanting unicorn movements aligned with Unicorn Academy's tone. Animated diverse character types in Maya, conveying distinct personalities, even in subtle or background roles.
Character Animator at Stellar Creative Lab
August 1, 2021 - March 1, 2022
Created intricate VFX shots for Marvel's What If, including spacecraft entering orbit, focusing on camera dynamics, realism, and visual coherence.
Character Animator at Icon Creative Studios
July 1, 2019 - March 1, 2020
Translated dynamic storyboards into action-driven shots for Transformers Earth Spark, tailoring movement to reflect each character’s species (robot, human, alien) and unique traits. Set up shots by importing rigs, assets, and cameras in Maya, and collaborated with layout and editorial for seamless scene integration.
Character Animator at Soho VFX
March 1, 2020 - June 1, 2022
Developed animated cycles in Maya for action sequences (combat, idle, vehicle, animal) and established a studio-wide animation library to improve efficiency. Refined curves and timing to ensure performance continuity across projects.
Character Animator at Stellar Creative Lab
July 1, 2019 - March 1, 2020
Created crowd movement cycles in Maya for Marvel’s What If and translated dynamic storyboards into action-driven shots. Collaborated with layout and editorial to maintain consistent motion language across sequences.
Character Animator at Mermaid TV / Mermaid Theatre of Nova Scotia
February 1, 2024 - October 1, 2024
Choreographed expressive character animation in Maya to support live-action/animation sequences; developed dynamic poses and silhouettes for Mermaid projects expanding the show’s visual language.
Character Animator at Wild Brain Studios
June 1, 2023 - September 1, 2024
Created dynamic, stylized LEGO character animations for LEGO Dreams in Maya; emphasized strong posing, clear silhouettes, and consistency with the show’s visual style; collaborated with lighting and camera to maintain visual coherence.
Animator at Atomic Cartoons
December 1, 2025 - February 1, 2026
Produced long-form (~1000 frames) interactive shots for a target audience; integrated animated sequences with Maya workflows and contributed to a studio-wide animation library for reuse.

Education

Advanced Diploma of Game Development at George Brown College
January 1, 2012 - January 1, 2016
Advanced Diploma of Game Development at George Brown College
January 1, 2012 - January 1, 2016
Advanced Diploma of Game Development at George Brown College
January 1, 2012 - January 1, 2016

Qualifications

Advanced Diploma of Game Development
January 11, 2030 - April 6, 2026
Advanced Diploma of Game Development
January 1, 2012 - January 1, 2016

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services