I'm a Taiwan-based 3D artist with nearly a decade of hands-on experience in commercial game projects, indie development, and experimental work. I specialize in building game environments using modular assets, optimizing pipelines, and ensuring smooth project progress through strong asset management. I'm proficient in Unreal Engine, Blender, 3ds Max, ZBrush, Substance Painter, and Unity, and I've developed VR educational applications with Unity in collaboration with public sector and educational institutions in Taiwan. I'm comfortable collaborating across disciplines, mentoring small teams, and delivering polished visuals from concept to final production. I’m passionate about exploring VR, real-time lighting, and efficient workflows that balance visual quality with performance.

Degas Jan

I'm a Taiwan-based 3D artist with nearly a decade of hands-on experience in commercial game projects, indie development, and experimental work. I specialize in building game environments using modular assets, optimizing pipelines, and ensuring smooth project progress through strong asset management. I'm proficient in Unreal Engine, Blender, 3ds Max, ZBrush, Substance Painter, and Unity, and I've developed VR educational applications with Unity in collaboration with public sector and educational institutions in Taiwan. I'm comfortable collaborating across disciplines, mentoring small teams, and delivering polished visuals from concept to final production. I’m passionate about exploring VR, real-time lighting, and efficient workflows that balance visual quality with performance.

Available to hire

I’m a Taiwan-based 3D artist with nearly a decade of hands-on experience in commercial game projects, indie development, and experimental work. I specialize in building game environments using modular assets, optimizing pipelines, and ensuring smooth project progress through strong asset management. I’m proficient in Unreal Engine, Blender, 3ds Max, ZBrush, Substance Painter, and Unity, and I’ve developed VR educational applications with Unity in collaboration with public sector and educational institutions in Taiwan.

I’m comfortable collaborating across disciplines, mentoring small teams, and delivering polished visuals from concept to final production. I’m passionate about exploring VR, real-time lighting, and efficient workflows that balance visual quality with performance.

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Work Experience

Unreal Artist / Environment Artist at Flying Mapper Ltd.
March 1, 2018 - March 1, 2021
Built and optimized 3D game environments using modular asset workflows; led a small team (2–5) during project execution; planned schedules, managed outsourcing, and tracked progress; produced VR projects with Unity and interactive environments; collaborated with programmers, artists, and clients to deliver efficient 3D production and clear visual results.
Unreal Artist / Environment Artist at Flying Mapper Ltd.
March 1, 2021 - October 1, 2024
Continued environment production for 3D game environments using Unreal Engine and Unity; planned production workflows, built high- and low-poly assets, and contributed to modeling tasks; led a team of 5–8, coordinated cross-department collaboration, and optimized pipelines to reduce project time.

Education

Bachelor's Degree in Automation and Mechanical Engineering at WuFeng University
March 1, 2004 - January 1, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services