I’m a Taiwan-based 3D artist with nearly a decade of hands-on experience in commercial game projects, indie development, and experimental work. I specialize in building game environments using modular assets, optimizing pipelines, and ensuring smooth project progress through strong asset management. I’m proficient in Unreal Engine, Blender, 3ds Max, ZBrush, Substance Painter, and Unity, and I’ve developed VR educational applications with Unity in collaboration with public sector and educational institutions in Taiwan.
I’m comfortable collaborating across disciplines, mentoring small teams, and delivering polished visuals from concept to final production. I’m passionate about exploring VR, real-time lighting, and efficient workflows that balance visual quality with performance.
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