Available to hire
I’m a character-focused animator and technical artist based in Adelaide, Australia, with experience blending 2D and 3D animation. My work centers on building and refining character rigs, creating assets for production, and bringing faces and performances to life through solid animation and thoughtful technical workflows.
I also enjoy the hands-on side of rigging and simulation—developing procedural creature rigs and running VFX/simulation workflows in tools like Maya and Houdini. From asset and rig creation to muscle/skin simulation and caching, I aim to support great storytelling with dependable pipelines and detailed craft.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
Work Experience
Character Animator at Ruby's Project
November 12, 2025 - July 17, 2026I was a Character Animator and Designer for Ruby for her past project
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment
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