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Denis Faley

Available to hire

I am a dedicated 3D artist with a passion for creating optimized, real-time assets for PC and console games.

About

I am a dedicated 3D artist with a passion for creating optimized, real-time assets for PC and console games. My expertise spans the entire PBR pipeline, from high-poly modeling and retopology to texturing and engine integration. I thrive in collaborative environments and am committed to delivering high-quality work within tight deadlines.

  • 1 year's experience
  • Joined April 2026

Industry experience

  • Gaming
  • Media & Entertainment

Work experience

3D Hardsurface Artist · Odd Meter StudioDec 2025 – Present · 1 yr

Responsible for shipping optimized assets, ensuring performance and memory budget compliance. Executed the full PBR pipeline, integrating assets into Unreal Engine.

3D Props Artist · Overture StudioAug 2025 – Nov 2025 · 4 mos

Worked on optimized props for AAA titles, maintaining high standards of performance and memory budget compliance. Involved in the PBR pipeline and asset integration.

3D Generalist · Be Nice GamesDec 2024 – Jan 2025 · 2 mos

Developed 3D assets for multiple engines and improved functionality through scripting and prototyping with AI tools.

Education

3D Art · Computer Academy IT STEP2024
Art for Video Games · Michigan State University2024
Bachelor of Linguistics and Translation · Belarusian State University2023

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