Denis Faley
I am a dedicated 3D artist with a passion for creating optimized, real-time assets for PC and console games.
About
I am a dedicated 3D artist with a passion for creating optimized, real-time assets for PC and console games. My expertise spans the entire PBR pipeline, from high-poly modeling and retopology to texturing and engine integration. I thrive in collaborative environments and am committed to delivering high-quality work within tight deadlines.
- 1 year's experience
- Joined April 2026
Skills· 2
Industry experience
- Gaming
- Media & Entertainment
More experts in Minsk, Belarus
Work experience
Responsible for shipping optimized assets, ensuring performance and memory budget compliance. Executed the full PBR pipeline, integrating assets into Unreal Engine.
Worked on optimized props for AAA titles, maintaining high standards of performance and memory budget compliance. Involved in the PBR pipeline and asset integration.
Developed 3D assets for multiple engines and improved functionality through scripting and prototyping with AI tools.
Education
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