Available to hire
I am a dedicated 3D artist with a passion for creating optimized, real-time assets for PC and console games. My expertise spans the entire PBR pipeline, from high-poly modeling and retopology to texturing and engine integration. I thrive in collaborative environments and am committed to delivering high-quality work within tight deadlines.
Experience Level
Expert
Expert
Work Experience
3D Hardsurface Artist at Odd Meter Studio
December 1, 2025 - PresentResponsible for shipping optimized assets, ensuring performance and memory budget compliance. Executed the full PBR pipeline, integrating assets into Unreal Engine.
3D Props Artist at Overture Studio
August 1, 2025 - November 30, 2025Worked on optimized props for AAA titles, maintaining high standards of performance and memory budget compliance. Involved in the PBR pipeline and asset integration.
3D Generalist at Be Nice Games
December 1, 2024 - January 31, 2025Developed 3D assets for multiple engines and improved functionality through scripting and prototyping with AI tools.
Education
3D Art at Computer Academy IT STEP
January 1, 2024 - December 31, 2024Art for Video Games at Michigan State University
January 1, 2024 - December 31, 2024Bachelor of Linguistics and Translation at Belarusian State University
January 1, 2023 - December 31, 2023Qualifications
Industry Experience
Gaming, Media & Entertainment
Experience Level
Expert
Expert
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