Available to hire
I am a senior Unity and C# game developer with 15 years of experience creating, launching, and supporting games across mobile, console, web, and indie platforms. In recent years, I have focused on casual, hyper-casual, and free-to-play mobile titles, building LiveOps features, gameplay systems, player-facing functionality, and service integrations for games that have reached millions of installs.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Russian
Fluent
Dutch
Beginner
Work Experience
Unity Developer at Voodoo
January 1, 2022 - January 1, 2026As part of the GameOps Live Studios team, designed, implemented, and supported LiveOps features for existing mobile casual games, focusing on revenue growth, release stability, and production efficiency. Responsibilities included C# scripting, code reviews, A/B testing, release management, and Jenkins CI integration. Worked on Sniper Siege, Uboat Attack, Walkers Attack, and more than 10 additional mobile titles.
Lead Unity Developer at Fun to Mass
January 1, 2018 - January 1, 2022Developed and supported major mobile hyper-casual games from initial prototypes through full production at a small gaming startup. Contributed to titles including Crash Delivery, which reached more than 10 million installs, Crash Madness, which reached more than 1 million installs, and dozens of additional game prototypes.
Flash Developer at iLogos
January 1, 2017 - January 1, 2018Handled programming and release management at an outsource studio supporting the Android version of Tribal Wars for InnoGames. The game was built using Adobe AIR and Flex and reached more than 1 million installs.
UI Technical Artist at Saber Interactive
January 1, 2016 - January 1, 2017Performed UI integration for a PlayStation 4 port of the AAA game Armored Warfare, using ActionScript and Scaleform. The project was originally developed by Obsidian Entertainment and My.Games.
Programmer at Kosmos
January 1, 2015 - January 1, 2016Designed, developed, and supported social online card games using ActionScript and Adobe Animate. Integrated social network APIs, ported games to mobile using Adobe AIR and Starling, and helped manage work processes using Scrum. Worked on Solitaire Social and Solitaire Dash.
Flash Developer at i-Free
January 1, 2013 - January 1, 2014Developed RPG and puzzle mobile games using Adobe AIR and ActionScript, including ports to KakaoTalk for the Korean market.
Game Developer at Indie Games
January 1, 2011 - January 1, 2026Regularly develops small non-commercial games as a part-time hobby and participates in game jams. Projects have included WebGL, Steam, and mobile games.
Flash Developer at SPS Group
January 1, 2011 - January 1, 2013Contributed to the development, porting from ActionScript 2 to ActionScript 3, and support of various gambling games.
Education
Master's degree in Information Systems and Technologies (Engineer) at Penza State Technical Academy
January 1, 2007 - January 1, 2012Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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