Stefan van Beek

Available to hire

I’m a professional software developer with a solid background in Game Design and Development as well as Digital art.

About

I’m a professional software developer with a solid background in Game Design and Development as well as Digital art. I have worked on many websites and backend systems in the software industry as well as a collection of game prototypes, ranging from study projects to game jam and professional projects. I am very creative and enjoy expressing my creativity and problem solving skills in everything I do. I love working remotely and I have great communication skills which ensure that I can deliver high quality products that meet clients’ expectations and requirements.

  • 3 years' experience
  • Joined February 2026

Languages

  • EnglishFluent
  • AfrikaansFluent
  • FrenchAdvanced
  • DutchBeginner

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Work experience· 4 roles

Game Jam Project - Unity Operation · Unity Game JamJan 2025 – Present · 1 yr 11 mos

Vision designed and developed a 2D action platformer from concept to first playable prototype; implemented core gameplay mechanics; prototyping under tight time constraints.

Unity Game Developer (Volunteer) · Personal ProjectsJan 2024 – Present · 2 yrs 11 mos

Led a team of volunteers and facilitated meetings between crucial members for each task. Designed and developed a 2D tower defense game from concept to first playable prototype. Implemented core game mechanics including grid creation, shop and currency systems, drag-and-drop placement, player health, enemy spawning, collisions, and UI; integrated sounds and assets; created player health and scoring mechanics; produced a playable prototype for publication on itch.io for user testing and feedback.

Software Developer · Monkey and River SoftwareJan 2024 – Present · 2 yrs 11 mos

Develop and maintain frontend and backend systems for web and mobile projects using C#, JavaScript, React, Angular, and Node.js. Debug, refactor, and optimize existing codebases to improve performance, readability, and long-term maintainability. Collaborate with designers to translate UI/UX designs into interactive, user-facing features. Document code and onboard to existing systems, supporting team collaboration and knowledge sharing. Developed a 2D passive game experience using PhaserJS, with point-and-click mechanics and sprite-based interactions.

Software Development Intern · Monkey and River SoftwareJan 2023 – Dec 2023 · 1 yr

Education

Bachelor of Science in Information and Knowledge Systems · University of Pretoria2021 – 2023
Higher Certificate in Game Design and Development · Emendy Multimedia Institute2024 – 2026

Certifications and awards

Bachelor of Science in Information and Knowledge Systems2021 – 2023
Higher Certificate in Game Design and Development2024 – 2026

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