While my attached CV covers my 6+ years of commercial experience in game development, I want to highlight my most recent work which is not fully reflected there. Recently, I worked with a US-based company, Temp, and I am currently independently developing my own PC game, Mystic Tavern, for Steam (_Website not available. Sign in: https://www.twine.net/signup_ Building this project from the ground up involves handling complex architecture, custom tools, and full Steam integration. While this indie project keeps my technical skills sharp, my primary goal right now is to secure a full-time position. I am fully available and highly motivated to bring my problem-solving and optimization expertise to a new team. You can find more details about my background on my LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_ I would love to chat about how I can contribute to your current projects. Thank you for your time!

Vitaliy Popovetskiy

While my attached CV covers my 6+ years of commercial experience in game development, I want to highlight my most recent work which is not fully reflected there. Recently, I worked with a US-based company, Temp, and I am currently independently developing my own PC game, Mystic Tavern, for Steam (_Website not available. Sign in: https://www.twine.net/signup_ Building this project from the ground up involves handling complex architecture, custom tools, and full Steam integration. While this indie project keeps my technical skills sharp, my primary goal right now is to secure a full-time position. I am fully available and highly motivated to bring my problem-solving and optimization expertise to a new team. You can find more details about my background on my LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_ I would love to chat about how I can contribute to your current projects. Thank you for your time!

Available to hire

While my attached CV covers my 6+ years of commercial experience in game development, I want to highlight my most recent work which is not fully reflected there. Recently, I worked with a US-based company, Temp, and I am currently independently developing my own PC game, Mystic Tavern, for Steam (Website not available. Sign in: https://www.twine.net/signup

Building this project from the ground up involves handling complex architecture, custom tools, and full Steam integration. While this indie project keeps my technical skills sharp, my primary goal right now is to secure a full-time position. I am fully available and highly motivated to bring my problem-solving and optimization expertise to a new team.

You can find more details about my background on my LinkedIn: Website not available. Sign in: https://www.twine.net/signup

I would love to chat about how I can contribute to your current projects. Thank you for your time!

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Ukrainian
Fluent
English
Advanced
Russian
Fluent

Work Experience

Unity Developer
October 1, 2020 - February 1, 2021
Early Unity-focused work spanning multiplayer and casual game development, architecture design, and tooling. Contributed to release pipelines and cross-platform work (Windows, WebGL, UWP, Mobile, Steam, VR/AR) using C#, JavaScript, C++, SQL, HTML, and CSS; worked with Git, Docker, AWS, and various Unity subsystems.
Unity Developer at Arrible Hyper Factory
February 1, 2021 - August 1, 2022
Interviewed developers and created a multiplayer-focused pickup line for a crypto platform across WebGL, Mobile, and PC; led Steam integration and publishing for the platform; contributed to multiplayer game architectures and team collaboration.
Senior Unity Developer
February 1, 2021 - December 31, 2023
Led multiplayer game projects, shaped system architectures, and contributed to tooling and design; coordinated with clients and teams to deliver reliable Unity-based experiences.
Technical Lead
January 1, 2023 - December 31, 2025
Commercial projects: over 30 finished iOS/Android games, an AR project for Hololines 2 devices, and more than 12 WebGL crypto games across various platforms. Led development of an open-source Unity UI tool (APS) and guided architecture, task creation, and mentoring.

Education

Junior Specialist in Software Engineering at Chernivtsi Polytechnic College
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services

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