Hi there—I'm Devon Talbott, a story-driven creator specializing in video production, editorial storytelling, and interactive media. I help teams craft branching narratives, design player-centric story structures, and bring immersive experiences to life with HTML, JavaScript, and 3D exploration. Currently building BREAKDOWN, a horror choose-your-own-adventure game that blends FMV sequences with real-time 3D exploration and multiple protagonists. I write dialogue, design branching logic, and choreograph the production pipeline—from Blender assets to AI-assisted lipsync and versioned builds. I’m equally comfortable with content creation, rigorous QA, and coordinating remote teams to ship platform-ready deliverables.

Devon Talbott

Hi there—I'm Devon Talbott, a story-driven creator specializing in video production, editorial storytelling, and interactive media. I help teams craft branching narratives, design player-centric story structures, and bring immersive experiences to life with HTML, JavaScript, and 3D exploration. Currently building BREAKDOWN, a horror choose-your-own-adventure game that blends FMV sequences with real-time 3D exploration and multiple protagonists. I write dialogue, design branching logic, and choreograph the production pipeline—from Blender assets to AI-assisted lipsync and versioned builds. I’m equally comfortable with content creation, rigorous QA, and coordinating remote teams to ship platform-ready deliverables.

Available to hire

Hi there—I’m Devon Talbott, a story-driven creator specializing in video production, editorial storytelling, and interactive media. I help teams craft branching narratives, design player-centric story structures, and bring immersive experiences to life with HTML, JavaScript, and 3D exploration. Currently building BREAKDOWN, a horror choose-your-own-adventure game that blends FMV sequences with real-time 3D exploration and multiple protagonists. I write dialogue, design branching logic, and choreograph the production pipeline—from Blender assets to AI-assisted lipsync and versioned builds. I’m equally comfortable with content creation, rigorous QA, and coordinating remote teams to ship platform-ready deliverables.

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Language

English
Fluent

Work Experience

Audiobook & Commercial Narrator / Producer at Various
February 1, 2011 - Present
Narrated and produced THE SUMMONING, a 14-hour Audible audiobook, including all promotional media. Voiced a national streaming spot for KAYAK; currently coordinating the production of another 14-hour audiobook with contract/legal coordination. Produces a Spotify podcast using AI-assisted animated storytelling.
Writer / Director / Producer / Editor at FEAR (sold to Amazon Prime)
May 1, 2017 - February 1, 2018
Wrote, directed, produced, and edited the horror web series FEAR, which was acquired by and released on Amazon Prime in 2018. Managed end-to-end production: development, shoot logistics, post-production, QA, and platform delivery to Amazon Prime and Audible. Edited in Adobe Premiere Pro and Final Cut Pro; developed editorial cut sheets and directed selects into final deliverable footage.
Digital Content Production & Operations at Gay Men Thriving
January 1, 2020 - May 1, 2021
Managed video post-production and coordinated across a global remote team. Led marketing initiatives to improve digital engagement, platform visibility, and audience retention.
Content Creation & Marketing at Sidewalks of NY
February 1, 2010 - October 1, 2017
Created marketing content and supported digital campaigns that contributed to the company’s expansion to a broader global presence. Collaborated cross-functionally to develop and execute creative strategies across online platforms.
Actor & Voiceover Artist at Various (Netflix, Nickelodeon, Amazon Prime, Audible)
January 1, 2006 - Present
Working actor with credits across major streaming platforms; developed adaptability and precision communicating across diverse narratives and media formats.
BREAKDOWN — Lead Designer, Developer & Narrative Director at Independent
January 1, 2024 - Present
Designing and developing a full-length horror choose-your-own-adventure game with branching narrative, multiple protagonists, and non-linear story paths. Built using HTML/JavaScript and Three.js; features hybrid FMV sequences, real-time 3D exploration, and a branching state system that tracks player decisions across chapters. Wrote all dialogue, scripted branching logic, and designed multi-ending sequences; five unique endings determined by player choices. Integrated an 'illusion of control' mechanic — a core design theme. Manages all production: 3D asset creation in Blender, Runway AI lipsync, Mixamo animation retargeting, and versioned build deployment.
Lead Designer, Developer & Narrative Director at BREAKDOWN
January 1, 2024 - Present
Designing and developing a full-length horror choose-your-own-adventure game with branching narrative, multiple protagonists (OG, Elizabeth, Darcy, Darius), and non-linear story paths. Built using HTML/JavaScript and Three.js; features hybrid FMV sequences, real-time 3D exploration, and a branching state system that tracks player decisions across chapters. Wrote all dialogue, scripted branching logic, and designed multi-ending sequences; five unique endings determined by player choices. Integrated an 'illusion of control' mechanic — a core design theme — where player inputs gradually reveal the limits of agency, serving as both gameplay and narrative device. Manages all production: 3D asset creation in Blender, Runway AI lipsync, Mixamo animation retargeting, rigging via Auto-Rig Pro, and versioned build deployment.
Writer / Director / Producer / Editor at FEAR
May 1, 2017 - February 1, 2018
Wrote, directed, produced, and edited the horror web series FEAR, which was acquired by and released on Amazon Prime in 2018. Managed end-to-end production: development, shoot logistics, post-production, QA, and platform delivery to Amazon Prime and Audible. Developed editorial cut sheets and directed selects into final deliverable footage; edited in Adobe Premiere Pro and Final Cut Pro.
Actor & Voiceover Artist at Various
January 1, 2006 - Present
Working actor with credits across major streaming platforms; developed adaptability and precision communicating across diverse narratives and media formats.

Education

BFA in Theatre (Honors) at NYU Tisch School of the Arts
January 11, 2030 - March 4, 2026
BFA in Theatre (Honors) at NYU Tisch School of the Arts
January 11, 2030 - March 8, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Gaming