Hi, I’m Dheeraj Mantha—a 3D artist and game designer based in Philadelphia, PA. I’m currently pursuing an MS in Digital Media at Drexel University, where I’m exploring motion capture, real-time rendering, and cinematic storytelling to build immersive interactive experiences. I love turning ideas into polished visuals using Unreal Engine, Unity, and industry-standard tools. I enjoy collaborating with cross-disciplinary teams and am always excited to learn new techniques to improve workflows and visual quality, from asset creation to final presentation.

Dheeraj Mantha

Hi, I’m Dheeraj Mantha—a 3D artist and game designer based in Philadelphia, PA. I’m currently pursuing an MS in Digital Media at Drexel University, where I’m exploring motion capture, real-time rendering, and cinematic storytelling to build immersive interactive experiences. I love turning ideas into polished visuals using Unreal Engine, Unity, and industry-standard tools. I enjoy collaborating with cross-disciplinary teams and am always excited to learn new techniques to improve workflows and visual quality, from asset creation to final presentation.

Available to hire

Hi, I’m Dheeraj Mantha—a 3D artist and game designer based in Philadelphia, PA. I’m currently pursuing an MS in Digital Media at Drexel University, where I’m exploring motion capture, real-time rendering, and cinematic storytelling to build immersive interactive experiences. I love turning ideas into polished visuals using Unreal Engine, Unity, and industry-standard tools.

I enjoy collaborating with cross-disciplinary teams and am always excited to learn new techniques to improve workflows and visual quality, from asset creation to final presentation.

See more

Language

English
Advanced

Work Experience

Graduate Teaching Assistant at Drexel University
October 1, 2025 - Present
Calibrated Vicon motion capture system and reconstructed capture data in Vicon Shogun Post and Unreal Engine; assisted students during motion capture sessions and troubleshooting technical issues.
3D Modeling and Texturing Artist at Drexel University
November 1, 2024 - September 1, 2025
Developed 3D assets with clean topology and textures for project pipelines; unwrapped models and prepared assets for real-time rendering.
Intern Game Asset Modeling Artist at IA CG Multimedia Pvt. Ltd
August 1, 2022 - April 1, 2023
Designed 3D assets with clean topology and LODs for real-time visualization pipelines; unwrapped 3D objects of different LODs while preserving UV positions.
Project - Horror Cinematic Short Film at Drexel University
September 1, 2025 - December 1, 2025
Captured body and facial animations using Vicon and Live Link Face, reconstructed in Unreal Engine; designed MetaHuman character and edited textures in Photoshop; created a 3D post-apocalyptic environment, camera layouts, and animated the camera sequence; rendered title using After Effects with color grading and mixed audio.
Project - Avengers: Age of Ultron LAN Scene at Drexel University
March 1, 2025 - May 1, 2025
Captured body using Vicon Live, animated fingers, reconstructed in Unreal Engine; designed Avengers characters using MetaHuman Creator and created a 3D interior of Stark Tower; animated cinematic sequence and rendered to match original audio in Premiere Pro.
Project - Apple Watch Product Visualization at Drexel University
November 1, 2025 - January 1, 2026
Sourced a watch 3D model from Sketchfab and refined materials using Substance Painter; designed studio lighting and animated the product via Sequencer; rendered a high-quality visualization sequence with Path Tracer.
Trading-Based Survival Game Prototype at Drexel University
February 1, 2025 - Present
Programmed gameplay systems and in-game currency; designed a policy system with random inventory checks and a bribery option to avoid detection; implemented a disease system that affects player life span and health costs.
2D Space Shooter at Drexel University
April 1, 2024 - Present
Designed a parallax-based map in 2D using Illustrator; scripted game mechanics and player sprites; debugging.
First-Person Horror Experience at Drexel University
October 1, 2023 - December 1, 2023
Designed a 3D forest environment and optimized the scene; developed game mechanics, player and AI systems, collision-based horror events, and sound design; optimized scene with culling distance and Nanite for better performance; debugging and packaging.
Gaming Organization Organizer at IA CG Multimedia
March 1, 2023 - Present
Organized and participated in LAN sessions for Counter-Strike: Global Offensive and Call of Duty; led a five-player team and hosted a Valorant LAN session.

Education

Master of Science in Digital Media at Drexel University
September 1, 2024 - June 1, 2026
Bachelor of Arts in Multimedia, Major in Game Design and Development at Acharya Nagarjuna University
August 1, 2019 - December 1, 2023

Qualifications

Introduction to Game Development - Michigan State University, Coursera
January 11, 2030 - February 9, 2026
Principles of Game Design - Michigan State University, Coursera
January 11, 2030 - February 9, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education