Need a QA who reveals localization and UX issues early, spots front-end patterns, and values precision and usability? An enthusiast who hunts down defects, advocates for accessibility, and honestly cares about users? You got it! Hi, I’m Diana. Curious, loyal, and empathetic, I love making the team shine by tracking down flaws and pitching in silver-bullet ideas, in both testing and web environments. I’m a manual QA tester with 3+ years of experience in interactive entertainment products and a foundation in web development. I break down and eat bugs for breakfast, reproduce them reliably, document them clearly, and when needed, cook up smart improvements. How I turned care into craft: • Built an FQA localization tracker for AEW: Fight Forever and reported easy-to-miss issues like subtle German noun declensions in Syberia: The World Before • Created a retro video game store using HTML5, CSS3, JS, Git, and Postman to understand web product structure and ensure usability (see my GitHub in Featured) • Logged over 300 issues and suggested improvements to ensure experiences stay intuitive, reliable, and player-focused across 5 titles and their DLCs Do you want to build experiences that work for humans, not just systems?…

Diana-Gabriela Secăreanu

Need a QA who reveals localization and UX issues early, spots front-end patterns, and values precision and usability? An enthusiast who hunts down defects, advocates for accessibility, and honestly cares about users? You got it! Hi, I’m Diana. Curious, loyal, and empathetic, I love making the team shine by tracking down flaws and pitching in silver-bullet ideas, in both testing and web environments. I’m a manual QA tester with 3+ years of experience in interactive entertainment products and a foundation in web development. I break down and eat bugs for breakfast, reproduce them reliably, document them clearly, and when needed, cook up smart improvements. How I turned care into craft: • Built an FQA localization tracker for AEW: Fight Forever and reported easy-to-miss issues like subtle German noun declensions in Syberia: The World Before • Created a retro video game store using HTML5, CSS3, JS, Git, and Postman to understand web product structure and ensure usability (see my GitHub in Featured) • Logged over 300 issues and suggested improvements to ensure experiences stay intuitive, reliable, and player-focused across 5 titles and their DLCs Do you want to build experiences that work for humans, not just systems?…

Available to hire

Need a QA who reveals localization and UX issues early, spots front-end patterns, and values precision and usability?
An enthusiast who hunts down defects, advocates for accessibility, and honestly cares about users? You got it!

Hi, I’m Diana.
Curious, loyal, and empathetic, I love making the team shine by tracking down flaws and pitching in silver-bullet ideas, in both testing and web environments.
I’m a manual QA tester with 3+ years of experience in interactive entertainment products and a foundation in web development.
I break down and eat bugs for breakfast, reproduce them reliably, document them clearly, and when needed, cook up smart improvements.

How I turned care into craft:
• Built an FQA localization tracker for AEW: Fight Forever and reported easy-to-miss issues like subtle German noun declensions in Syberia: The World Before
• Created a retro video game store using HTML5, CSS3, JS, Git, and Postman to understand web product structure and ensure usability (see my GitHub in Featured)
• Logged over 300 issues and suggested improvements to ensure experiences stay intuitive, reliable, and player-focused across 5 titles and their DLCs

Do you want to build experiences that work for humans, not just systems?

See more

Experience Level

Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
German
Intermediate
Swedish
Beginner

Work Experience

QA Tester at GlobalStep
September 1, 2021 - January 1, 2025
Performed extensive manual QA testing for video game projects to ensure high-quality releases. Created and executed test cases for functional, performance, smoke, regression, localization, compatibility, exploratory, and ad hoc testing. Analyzed post-launch issues and provided resolutions. Collaborated with developers, designers, and project leaders to improve product quality. Notable projects included Tinykin, Syberia: The World Before, Knights of Honor II: Sovereign, Deathbound, and AEW Fight Forever; AEW Fight Forever achieved 500k+ units sold across all platforms. Achievements included leading localization testing across multiple languages and tracking 300+ defects using Jira, Hansoft, Redmine, and Google Sheets.
Customer Support Representative (EA Games Media Project) at Teleperformance
July 1, 2020 - January 1, 2021
Provided technical and account support for EA Games, handling billing, security, and basic troubleshooting. Assisted customers with account recovery, refunds, missing content, and promotions. Investigated in-game issues, escalated technical problems, and granted appropriate rewards. Diagnosed and resolved downloads, crashes, and connectivity issues for PC and console users.

Education

Certification in Web Development at The Informal School of IT
January 1, 2024 - March 16, 2026
Bachelor’s Degree in Language Interpretation and Translation at University of Bucharest
January 1, 2016 - January 1, 2019

Qualifications

Certification in Web Development
January 1, 2024 - March 16, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Intermediate
Intermediate

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