🎮 Game Designer & Producer | 9+ Years in AAA & Mobile Game Development I’m a Game Designer and Producer with over 9 years of experience in both AAA and indie development, including blockchain/NFT projects. My expertise spans game design, production, and live operations, with a strong focus on delivering engaging player experiences and measurable business results. I’ve worked on well-known titles such as Star Atlas, Injustice 2: Mobile, Family Island, and Magic Seasons, contributing to core gameplay systems, live event design, monetization strategy, and cross-functional production pipelines. My skill set includes: • 🎯 Game Design: Core gameplay, systems, levels, and narrative design • 💰 Monetization & LiveOps: In-game economy, A/B testing, event balancing, KPI tracking • 🧩 Production & Management: Roadmapping, stakeholder communication, team coordination • 🛠️ Tools: Unreal Engine, Unity, Jira, Confluence, Figma, and analytical dashboards I bring a player-centered yet data-driven approach to every project — blending creativity with structure to build games that perform and resonate.

🎮 Game Designer & Producer | 9+ Years in AAA & Mobile Game Development I’m a Game Designer and Producer with over 9 years of experience in both AAA and indie development, including blockchain/NFT projects. My expertise spans game design, production, and live operations, with a strong focus on delivering engaging player experiences and measurable business results. I’ve worked on well-known titles such as Star Atlas, Injustice 2: Mobile, Family Island, and Magic Seasons, contributing to core gameplay systems, live event design, monetization strategy, and cross-functional production pipelines. My skill set includes: • 🎯 Game Design: Core gameplay, systems, levels, and narrative design • 💰 Monetization & LiveOps: In-game economy, A/B testing, event balancing, KPI tracking • 🧩 Production & Management: Roadmapping, stakeholder communication, team coordination • 🛠️ Tools: Unreal Engine, Unity, Jira, Confluence, Figma, and analytical dashboards I bring a player-centered yet data-driven approach to every project — blending creativity with structure to build games that perform and resonate.

Available to hire

🎮 Game Designer & Producer | 9+ Years in AAA & Mobile Game Development

I’m a Game Designer and Producer with over 9 years of experience in both AAA and indie development, including blockchain/NFT projects. My expertise spans game design, production, and live operations, with a strong focus on delivering engaging player experiences and measurable business results.

I’ve worked on well-known titles such as Star Atlas, Injustice 2: Mobile, Family Island, and Magic Seasons, contributing to core gameplay systems, live event design, monetization strategy, and cross-functional production pipelines.

My skill set includes:
• 🎯 Game Design: Core gameplay, systems, levels, and narrative design
• 💰 Monetization & LiveOps: In-game economy, A/B testing, event balancing, KPI tracking
• 🧩 Production & Management: Roadmapping, stakeholder communication, team coordination
• 🛠️ Tools: Unreal Engine, Unity, Jira, Confluence, Figma, and analytical dashboards

I bring a player-centered yet data-driven approach to every project — blending creativity with structure to build games that perform and resonate.

See more

Work Experience

Add your work experience history here.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Hire a Assistant Producer

We have the best assistant producer experts on Twine. Hire a assistant producer in Krakow today.