🎮 Game Designer & Producer | 9+ Years in AAA & Mobile Game Development
I’m a Game Designer and Producer with over 9 years of experience in both AAA and indie development, including blockchain/NFT projects. My expertise spans game design, production, and live operations, with a strong focus on delivering engaging player experiences and measurable business results.
I’ve worked on well-known titles such as Star Atlas, Injustice 2: Mobile, Family Island, and Magic Seasons, contributing to core gameplay systems, live event design, monetization strategy, and cross-functional production pipelines.
My skill set includes:
• 🎯 Game Design: Core gameplay, systems, levels, and narrative design
• 💰 Monetization & LiveOps: In-game economy, A/B testing, event balancing, KPI tracking
• 🧩 Production & Management: Roadmapping, stakeholder communication, team coordination
• 🛠️ Tools: Unreal Engine, Unity, Jira, Confluence, Figma, and analytical dashboards
I bring a player-centered yet data-driven approach to every project — blending creativity with structure to build games that perform and resonate.
Work Experience
Education
Qualifications
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