I'm Diego Fernando Lasso Caicedo, a senior 3D artist and creative director specializing in real-time environments for cinematic storytelling. I translate early-stage concepts into high-end visuals using Unreal Engine, Blender, and Substance Painter, and I actively integrate AI-driven workflows like Comfy UI, Claude, and ChatGPT to accelerate concepting and pre-production timelines. With 8+ years of delivering immersive visuals for complex digital projects, I lead cross-disciplinary teams across 3D, UI/UX, and engineering, optimize asset pipelines for speed and consistency, and mentor emerging artists. I’m passionate about creating compelling narratives and scalable production workflows that push the boundaries of real-time visualization.

Diego Fernando Lasso Caicedo

I'm Diego Fernando Lasso Caicedo, a senior 3D artist and creative director specializing in real-time environments for cinematic storytelling. I translate early-stage concepts into high-end visuals using Unreal Engine, Blender, and Substance Painter, and I actively integrate AI-driven workflows like Comfy UI, Claude, and ChatGPT to accelerate concepting and pre-production timelines. With 8+ years of delivering immersive visuals for complex digital projects, I lead cross-disciplinary teams across 3D, UI/UX, and engineering, optimize asset pipelines for speed and consistency, and mentor emerging artists. I’m passionate about creating compelling narratives and scalable production workflows that push the boundaries of real-time visualization.

Available to hire

I’m Diego Fernando Lasso Caicedo, a senior 3D artist and creative director specializing in real-time environments for cinematic storytelling. I translate early-stage concepts into high-end visuals using Unreal Engine, Blender, and Substance Painter, and I actively integrate AI-driven workflows like Comfy UI, Claude, and ChatGPT to accelerate concepting and pre-production timelines.

With 8+ years of delivering immersive visuals for complex digital projects, I lead cross-disciplinary teams across 3D, UI/UX, and engineering, optimize asset pipelines for speed and consistency, and mentor emerging artists. I’m passionate about creating compelling narratives and scalable production workflows that push the boundaries of real-time visualization.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

3D Creative Director at Algoritc Games – Collectible (FC Barcelona)
January 1, 2023 - Present
Led visual direction for a full digital collectible platform — cinematic lighting, PBR materials, and real-time presentation — delivered in a 4-month cycle. Interpreted early design references and brand guidelines into high-end 3D visuals; coordinated cross-disciplinary teams (3D, UI/UX, and development). Optimized asset pipelines, improving delivery speed and visual consistency across the platform.
Senior 3D Artist at Algoritcom – Metaverse Platform
January 1, 2023 - December 31, 2023
Built large-scale real-time environments in Unity WebGL with cinematic lighting rigs, PBR workflows, and scalable digital-twin architecture. Collaborated with engineering and product teams to align visual quality with technical constraints and platform performance targets.
3D Generalist & Visual Director at Freelance
January 1, 2020 - December 31, 2023
Delivered CGI environments, 3D animations, and cinematic visuals for Volcom, Quiksilver, and Beko Medical — full cycle from brief to final render. Instructed and mentored emerging 3D artists; integrated AI-driven workflows to accelerate concepting and mood-boarding phases in client projects.

Education

Master’s in Design & Visual Communication at EINA Barcelona
January 11, 2030 - April 8, 2026

Qualifications

Apple | Certified Technical Specialist (SVC-19A)
September 1, 2019 - January 31, 2023

Industry Experience

Media & Entertainment, Software & Internet, Professional Services