I am a dedicated 3D Character Animator with extensive experience working in AAA game projects and cinematic gameplay. Having worked closely with cinematic and level designers, I specialize in creating and integrating animation sets across various NPC archetypes using advanced motion capture pipelines and Unreal Engine. My journey began as an intern at Behaviour Interactive and quickly advanced to a mid-level animator, illustrating my commitment and passion for character animation. Graduating with a Bachelor of Fine Arts with Distinction focusing on Film Production, I have a strong foundation in traditional filmmaking techniques. I am continuously honing my skills and have been recognized with a scholarship for outstanding achievement. I thrive in collaborative environments and enjoy mentoring aspiring animators as part of peer programs.…

Dieter Heuck

I am a dedicated 3D Character Animator with extensive experience working in AAA game projects and cinematic gameplay. Having worked closely with cinematic and level designers, I specialize in creating and integrating animation sets across various NPC archetypes using advanced motion capture pipelines and Unreal Engine. My journey began as an intern at Behaviour Interactive and quickly advanced to a mid-level animator, illustrating my commitment and passion for character animation. Graduating with a Bachelor of Fine Arts with Distinction focusing on Film Production, I have a strong foundation in traditional filmmaking techniques. I am continuously honing my skills and have been recognized with a scholarship for outstanding achievement. I thrive in collaborative environments and enjoy mentoring aspiring animators as part of peer programs.…

Available to hire

I am a dedicated 3D Character Animator with extensive experience working in AAA game projects and cinematic gameplay. Having worked closely with cinematic and level designers, I specialize in creating and integrating animation sets across various NPC archetypes using advanced motion capture pipelines and Unreal Engine. My journey began as an intern at Behaviour Interactive and quickly advanced to a mid-level animator, illustrating my commitment and passion for character animation.

Graduating with a Bachelor of Fine Arts with Distinction focusing on Film Production, I have a strong foundation in traditional filmmaking techniques. I am continuously honing my skills and have been recognized with a scholarship for outstanding achievement. I thrive in collaborative environments and enjoy mentoring aspiring animators as part of peer programs.

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Language

English
Advanced
French
Intermediate

Work Experience

3D Animator at Game On Studio
August 1, 2025 - August 21, 2025
Worked on gameplay and in-game cinematics for an unannounced AAA project using a motion capture pipeline. Created animation sets for a variety of NPC archetypes in the game world. Integrated, tested, and troubleshot gameplay animations in Unreal Engine. Collaborated closely with cinematic designers and level designers to integrate cinematic animations in-game.
3D Animator at Behaviour Interactive
August 1, 2024 - August 21, 2025
Began as an intern on Dead by Daylight in fall 2022, then hired full-time as a Junior animator in December 2022. Promoted to a Mid-Level position in June 2023. Animated various characters such as The Xenomorph, Chucky (The Good Guy), The Unknown, Vecna (The Lich), and Lara Croft.

Education

Bachelor of Fine Arts (with Distinction) at University of Regina
September 1, 2016 - April 1, 2021

Qualifications

Animation Mentor Specialization in Character Animation
May 1, 2021 - June 1, 2022

Industry Experience

Gaming, Media & Entertainment, Education