I am a dedicated 3D Character Animator with extensive experience working in AAA game projects and cinematic gameplay. Having worked closely with cinematic and level designers, I specialize in creating and integrating animation sets across various NPC archetypes using advanced motion capture pipelines and Unreal Engine. My journey began as an intern at Behaviour Interactive and quickly advanced to a mid-level animator, illustrating my commitment and passion for character animation.
Graduating with a Bachelor of Fine Arts with Distinction focusing on Film Production, I have a strong foundation in traditional filmmaking techniques. I am continuously honing my skills and have been recognized with a scholarship for outstanding achievement. I thrive in collaborative environments and enjoy mentoring aspiring animators as part of peer programs.
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