Hi, I’m Dillon Hahn, a Level Designer who loves bridging design and engineering to create incredible games. I’m organized, professional, and enthusiastic about cross-collaboration, bringing strong written and verbal communication to every project. With experience across game design and computer science, I enjoy prototyping and refining systems, UI/UX, and gameplay mechanics, and I’m passionate about delivering polished, player-first experiences.

Dillon Hahn

Hi, I’m Dillon Hahn, a Level Designer who loves bridging design and engineering to create incredible games. I’m organized, professional, and enthusiastic about cross-collaboration, bringing strong written and verbal communication to every project. With experience across game design and computer science, I enjoy prototyping and refining systems, UI/UX, and gameplay mechanics, and I’m passionate about delivering polished, player-first experiences.

Available to hire

Hi, I’m Dillon Hahn, a Level Designer who loves bridging design and engineering to create incredible games. I’m organized, professional, and enthusiastic about cross-collaboration, bringing strong written and verbal communication to every project.

With experience across game design and computer science, I enjoy prototyping and refining systems, UI/UX, and gameplay mechanics, and I’m passionate about delivering polished, player-first experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Level Designer at Team Agenda
September 1, 2025 - Present
Planned, prototyped, and developed 2D levels that drove players to be curious and show their expertise. Designed new level elements that evolved each level narratively and mechanically. Implemented mechanics, cutscenes, and enemy AIs in to levels and brought them to a polished state.
Level Designer at Unannounced Studio
September 1, 2025 - Present
Developed core VR melee combat experiences that encouraged players to experiment with loadouts and fight enemies in clever ways. Tightened the exploration-based game into a strong, constant feedback loop.
Technical & Systems Designer at Endeavor One
June 1, 2022 - January 1, 2025
Spearheaded Systems and Technical Design on a team of 20+ people. Led team-wide discussions of core game play mechanics to provide clarity and unity to the team. Prototyped action blocks of levels for a 3D VR melee-focused title. Achieved effective team-wide communication by creating design intent videos.

Education

Bachelor of Science in Computer Science and Game Design at DigiPen Institute of Technology
January 11, 2030 - April 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
See more