Available to hire
Hi, I’m Dillon Hahn, a Level Designer who loves bridging design and engineering to create incredible games. I’m organized, professional, and enthusiastic about cross-collaboration, bringing strong written and verbal communication to every project.
With experience across game design and computer science, I enjoy prototyping and refining systems, UI/UX, and gameplay mechanics, and I’m passionate about delivering polished, player-first experiences.
Skills
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Language
English
Fluent
Work Experience
Level Designer at Team Agenda
September 1, 2025 - PresentPlanned, prototyped, and developed 2D levels that drove players to be curious and show their expertise. Designed new level elements that evolved each level narratively and mechanically. Implemented mechanics, cutscenes, and enemy AIs in to levels and brought them to a polished state.
Level Designer at Unannounced Studio
September 1, 2025 - PresentDeveloped core VR melee combat experiences that encouraged players to experiment with loadouts and fight enemies in clever ways. Tightened the exploration-based game into a strong, constant feedback loop.
Technical & Systems Designer at Endeavor One
June 1, 2022 - January 1, 2025Spearheaded Systems and Technical Design on a team of 20+ people. Led team-wide discussions of core game play mechanics to provide clarity and unity to the team. Prototyped action blocks of levels for a 3D VR melee-focused title. Achieved effective team-wide communication by creating design intent videos.
Education
Bachelor of Science in Computer Science and Game Design at DigiPen Institute of Technology
January 11, 2030 - April 1, 2022Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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