Hi, I’m Dimas Treacy, a designer focused on games. I’m a graduate of RMIT University with a Bachelor of Design (Games), completed in 2025 with a GPA of 3.8 and distinction. For my capstone project, Moon of No Return, I helped lead the art direction and UI, contributing as a concept artist and UI designer on a Unity-built sci-fi survival puzzle game that was published. I’m proficient with Unity, Autodesk Maya, Blender, Krita, Adobe Creative Cloud, and the Unity UI system. I enjoy collaborating in small teams, communicating across in-person and Discord, and I’ve gained hands-on industry experience through ACICIS' placement at Lanting Animation in Jakarta and as an open-source contributor to Beyond All Reason. Outside of games, I am also a passionate artist, with my main expertise being in 2D digital art using Krita.

Dimas Treacy

Hi, I’m Dimas Treacy, a designer focused on games. I’m a graduate of RMIT University with a Bachelor of Design (Games), completed in 2025 with a GPA of 3.8 and distinction. For my capstone project, Moon of No Return, I helped lead the art direction and UI, contributing as a concept artist and UI designer on a Unity-built sci-fi survival puzzle game that was published. I’m proficient with Unity, Autodesk Maya, Blender, Krita, Adobe Creative Cloud, and the Unity UI system. I enjoy collaborating in small teams, communicating across in-person and Discord, and I’ve gained hands-on industry experience through ACICIS' placement at Lanting Animation in Jakarta and as an open-source contributor to Beyond All Reason. Outside of games, I am also a passionate artist, with my main expertise being in 2D digital art using Krita.

Available to hire

Hi, I’m Dimas Treacy, a designer focused on games. I’m a graduate of RMIT University with a Bachelor of Design (Games), completed in 2025 with a GPA of 3.8 and distinction. For my capstone project, Moon of No Return, I helped lead the art direction and UI, contributing as a concept artist and UI designer on a Unity-built sci-fi survival puzzle game that was published.

I’m proficient with Unity, Autodesk Maya, Blender, Krita, Adobe Creative Cloud, and the Unity UI system. I enjoy collaborating in small teams, communicating across in-person and Discord, and I’ve gained hands-on industry experience through ACICIS’ placement at Lanting Animation in Jakarta and as an open-source contributor to Beyond All Reason.

Outside of games, I am also a passionate artist, with my main expertise being in 2D digital art using Krita.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Indonesian
Intermediate
English
Fluent

Work Experience

Intern - Landing Animation / AICIS Professional Practice Program at Landing Animation / AICIS
February 1, 2025 - February 1, 2025
Participated in a six-week academic and vocational study program in Indonesia; four-week professional placement developing animated IP projects under mentors' supervision.

Education

Bachelor of Design (Games) at RMIT University
March 1, 2023 - December 17, 2025

Qualifications

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