Hi, I’m Dimas Rizky, a Unity Developer with 4+ years of experience building a diverse range of games—from casual titles to action, simulation, and tycoon genres. I’ve published projects across Web, Google Play, and the App Store, and I excel at turning ideas into polished, scalable gameplay systems with strong backend support. I specialize in gameplay and backend systems with MVP/DI architecture, real-time multiplayer networking, and reusable Git-hosted packages to speed up new projects. I’m a collaborative technical lead who enjoys working with 3D, UI/UX, and backend teams to align constraints and deliver high-quality titles.

Dimas Rizky

Hi, I’m Dimas Rizky, a Unity Developer with 4+ years of experience building a diverse range of games—from casual titles to action, simulation, and tycoon genres. I’ve published projects across Web, Google Play, and the App Store, and I excel at turning ideas into polished, scalable gameplay systems with strong backend support. I specialize in gameplay and backend systems with MVP/DI architecture, real-time multiplayer networking, and reusable Git-hosted packages to speed up new projects. I’m a collaborative technical lead who enjoys working with 3D, UI/UX, and backend teams to align constraints and deliver high-quality titles.

Available to hire

Hi, I’m Dimas Rizky, a Unity Developer with 4+ years of experience building a diverse range of games—from casual titles to action, simulation, and tycoon genres. I’ve published projects across Web, Google Play, and the App Store, and I excel at turning ideas into polished, scalable gameplay systems with strong backend support.

I specialize in gameplay and backend systems with MVP/DI architecture, real-time multiplayer networking, and reusable Git-hosted packages to speed up new projects. I’m a collaborative technical lead who enjoys working with 3D, UI/UX, and backend teams to align constraints and deliver high-quality titles.

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Experience Level

Expert
Expert
Expert

Language

English
Advanced
Indonesian
Fluent

Work Experience

Lead Game Developer at Yatech Studio
May 1, 2023 - Present
Coordinated cross-functional teams (3D, UI/UX, Backend) through development and production from core gameplay systems to final release. Initiated MVP and DI architecture with VContainer to decouple UI from gameplay logic, enabling parallel workflows and improved modularity. Created and maintained internal Git-hosted packages as a core service to standardize and accelerate setup of new studio projects. Implemented real-time multiplayer using Unity Netcode with AWS GameLift integration for dedicated servers. Optimized mobile performance via Addressables, AsmDef, UniTask, Object Pooling, and LOD to ensure stable frame rates and smaller app sizes on mid-to-low-end devices.
Game Developer at Yatech Studio
August 1, 2021 - May 1, 2023
Developed and released multiple game titles across genres, leading the development cycle from prototype to store submission. Integrated SDKs such as Firebase, WebSockets, Web3/Blockchain, and social/monetization tools; managed publishing to Google Play and the App Store, ensuring performance and compatibility across devices.
Game Programmer at Nexvel Entertainment
September 1, 2023 - April 1, 2025
Resolved bugs in released projects to improve stability. Ported Windows (Steam) games to Android, reworking UI and controls for touch devices. Integrated monetization features (AdMob, IAP) and managed technical submissions to Google Play Console. Developed a new war-themed game (Destiny of Heroes) for Desktop (Steam).

Education

at Electronic Engineering Polytechnic Institute of Surabaya
August 1, 2019 - August 1, 2021

Qualifications

Unity Certified Associate: Game Developer
January 11, 2030 - June 17, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment