I am a 3D / CG Generalist with over 7 years of experience in VFX, motion design, and character animation.
My expertise includes character modeling, rigging, environment design, real-time rendering, and motion graphics. I’ve developed custom Blender add-ons and Geometry Nodes workflows, focusing on pipeline automation to speed up production and minimize errors.
Skilled in Blender (Geometry Nodes, Python, VFX), ZBrush, Substance Painter/Designer, After Effects, and DaVinci Resolve, I also have experience working within pipelines for Unreal Engine and Unity.
In previous roles as a 3D Lead and Technical Artist, I built efficient production pipelines, optimized rendering, and mentored artists, helping teams deliver high-quality results under tight deadlines.
I’m currently looking for opportunities as a 3D Generalist, Character Artist, Technical Artist, or Motion Designer, where I can apply my skills in storytelling, pipeline automation, and creative problem-solving to bring ideas to life.
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