Hi! I’m a software developer with a strong background in C++ and game development. I have hands-on experience in architecting and implementing game features, optimizing and refactoring code, and mentoring junior developers. I enjoy decomposing technical specs, fixing bugs, and contributing to both gameplay and UI logic, as well as tools development.
I’ve worked in different settings ranging from cybersecurity software to video conference audio processing and gaming companies. I pride myself on being a supportive team member and contributing to quality software through testing and code reviews. In my free time, I have experience with some scripting in Python and skills in game engines like Unity and Godot, which make me quite versatile in the development environment.
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