Available to hire
Hi, I’m Dima Nakonechny. I’m a screenwriter and producer focused on story development and project creation. With 8 years of experience in game development and startups, I bring strong skills in narrative, production, and market-oriented thinking. I work on story concepts, scripts, and project development from idea to production-ready stage.
I’m comfortable coordinating across creative and technical teams, turning ideas into concrete concepts, pitches, and playable experiences. I enjoy crafting engaging characters and plots, and I’m skilled at delivering clear, compelling narratives for films, games, and educational tech projects.
Experience Level
Intermediate
Intermediate
Language
English
Intermediate
Ukrainian
Fluent
Russian
Fluent
Work Experience
Freelance Screen Writer at Freelance
January 1, 2025 - PresentDevelops story concepts, plots structure and character for film. Writes screenplays, synopses and treatments. Creates pitch decks for film, including story, characters and visual direction. Focused on narrative structure, pacing and dialogue.
Producer / Product Owner at Divinity Nexus (ITS Startup)
January 1, 2024 - December 31, 2025Led product strategy and development for a startup project, coordinating cross-functional teams to deliver game/education technology initiatives.
Producer / Product Owner at Beverly Interactive (GameDev Startup)
January 1, 2022 - December 31, 2023Ed Tech app with AI and gamification (project). Social media management and video production with AI; developed project concepts and pitch decks. Conducted market and competitor analysis; planned development and monitored deadlines. Built and coordinated team; developed game play concepts.
Game Designer (Product Development) at Multicast Game Limited
January 1, 2021 - December 31, 2022Mid-core mobile game 'Zombie City Master'. Worked on alive commercial mobile game with a large player base; improved game systems, balance and monetization; contributed to product performance and player retention; participated in development and iteration.
Game Designer (Product Development) at Hive Game
January 1, 2021 - December 31, 2021Project Hive Game Designer; Mobile mid-core game with blockchain. Developed gameplay concepts and core systems; created combat system and progression mechanics; authored and maintained game design documentation (GDD); contributed to overall product structure and development process.
Game Designer (Product Development) at GameSpire Limited
January 1, 2019 - December 31, 2020Worked on Grand Battle Royale, Dead Plague, World of Guns Online; improved gameplay systems, balance and user experience; contributed to feature development and product optimization; participated in testing, iteration and quality improvement.
Game Producer / Game Designer (Product Development) at Playgendary Limited
January 1, 2019 - December 31, 2019Generated ideas for playable ads; developed game concepts and features; created pitch presentations; contributed to product development and market fit.
Freelance Game Producer / Game Designer at Freelance
January 1, 2017 - December 31, 2023Con ducted market and competitor analysis; worked with product performance and key metrics; planned development and monitored deadlines; managed tasks and supported production process; developed concepts for gameplay, monetization and systems.
Education
Programming in computer systems at Donetsk Polytechnic College
January 1, 2013 - January 1, 2017Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Experience Level
Intermediate
Intermediate
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