Seasoned software engineer with deep expertise in C# and C++, specializing in real-time game systems, optimization, and performance-critical engineering for mobile, PC, and VR. Extensive hands-on experience profiling, debugging, and tuning gameplay engines, with a robust background in Unity and graphics stack architectures. Proven ability to analyze memory usage, identify bottlenecks, and drive crash investigations within complex, high-throughput pipelines. Adept at collaborating across disciplines to deliver creator-centric features that enhance the game capture experience. Familiar with reverse-engineering and anti-cheat concepts supporting robust runtime solutions.

Chers vyd

Seasoned software engineer with deep expertise in C# and C++, specializing in real-time game systems, optimization, and performance-critical engineering for mobile, PC, and VR. Extensive hands-on experience profiling, debugging, and tuning gameplay engines, with a robust background in Unity and graphics stack architectures. Proven ability to analyze memory usage, identify bottlenecks, and drive crash investigations within complex, high-throughput pipelines. Adept at collaborating across disciplines to deliver creator-centric features that enhance the game capture experience. Familiar with reverse-engineering and anti-cheat concepts supporting robust runtime solutions.

Available to hire

Seasoned software engineer with deep expertise in C# and C++, specializing in real-time game systems, optimization, and performance-critical engineering for mobile, PC, and VR. Extensive hands-on experience profiling, debugging, and tuning gameplay engines, with a robust background in Unity and graphics stack architectures. Proven ability to analyze memory usage, identify bottlenecks, and drive crash investigations within complex, high-throughput pipelines. Adept at collaborating across disciplines to deliver creator-centric features that enhance the game capture experience. Familiar with reverse-engineering and anti-cheat concepts supporting robust runtime solutions.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Russian
Advanced

Work Experience

Senior Unity Game Developer at Magig.de (Outsourced)
July 1, 2023 - April 1, 2024
Developed multiplayer and interactive environments for 2D/3D assets, ensured cross-platform compatibility across browser, VR, and desktop. Built modular event-driven gameplay, integrated 2D/3D assets, collaborated with artists and animators in remote settings, documented system behavior, and maintained a structured event logic for rapid iteration and ongoing feature development.
Senior Unity Engineer at BeBopBee Inc
July 1, 2020 - November 1, 2021
Contributed to core match-3 gameplay logic, procedural map generation, and new feature implementations with a focus on system clarity and optimization. Streamlined project workflows and code structure for faster iteration in remote collaboration. Troubleshooted performance issues and reduced render bottlenecks for key gameplay segments. Communicated technical solutions to design and art teams.
Lead Client/Backend Developer at Indie Studio (Freelance)
May 1, 2019 - July 1, 2020
Led client and backend development for an indie game, coordinating with artists and animators in fully remote workflows. Implemented complex gameplay systems (e.g., Guilds / Guild Wars), emphasizing modular event-driven logic and system maintainability. Documented workflows and APIs; provided clear technical instructions to team members of varying technical backgrounds. Troubleshot, optimized, and iteratively refined core gameplay mechanics to maintain a smooth user experience. Adapted rapidly to evolving requirements, aligning technical solutions to creative direction.
Senior Unity Game Systems Engineer & Remote Collaboration Lead at Light & Wonder
July 1, 2025 - February 1, 2026
Ported core gameplay systems for casino titles, adapting engines and mechanics to meet compliance and regional constraints in rapidly changing environments. Implemented and tuned interactive features (free spins, bonus rounds, dynamic rewards), optimizing performance and seamless cross-platform experience. Documented system behavior and provided actionable feedback to QA and non-engineering stakeholders. Created and maintained automated validation systems for gameplay math, and translated technical requirements to cross-disciplinary partners.

Education

at Moscow State University
September 1, 2016 - July 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment