Seasoned software engineer with deep expertise in C# and C++, specializing in real-time game systems, optimization, and performance-critical engineering for mobile, PC, and VR. Extensive hands-on experience profiling, debugging, and tuning gameplay engines, with a robust background in Unity and graphics stack architectures. Proven ability to analyze memory usage, identify bottlenecks, and drive crash investigations within complex, high-throughput pipelines. Adept at collaborating across disciplines to deliver creator-centric features that enhance the game capture experience. Familiar with reverse-engineering and anti-cheat concepts supporting robust runtime solutions.
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