I’m a game design-focused developer with a strong background in both creative technologies and computer science. I’ve worked on a range of projects involving gameplay systems, real-time graphics, and UI/UX implementation using tools like Unity, Unreal Engine, and modern web frameworks such as React. My experience includes collaborating on cross-functional teams, building interactive applications, and optimizing code for performance and scalability.
Professionally, I’ve supported software development at RoomReady, where I contributed to designing, coding, testing applications, and maintaining technical documentation. I’ve also completed a software engineering simulation with Electronic Arts, where I proposed and designed new game features, built class diagrams in C++, and improved system performance through data structure optimization.
What makes me stand out is my ability to bridge technical development with game design thinking. I don’t just write code, I focus on how systems impact player experience, usability, and overall gameplay. Combined with my leadership experience and strong collaboration skills, I bring an creative approach to every project I work on.
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