Available to hire
I’m a game sound designer focused on creating all types of SFX and sound design to picture.
I design clear, responsive sounds that support gameplay and visual feedback.
My workflow combines licensed sound libraries, synthesis, editing, and layering.
I’m available for remote freelance projects and value clear communication and organized delivery.
Experience Level
Language
English
Advanced
Korean
Fluent
Work Experience
Sound designer at Geekble
February 1, 2026 - March 1, 2026Worked on the mobile game project **Polystone**, handling end-to-end sound production.
- Collaborated with the director to define the overall sound concept and direction
- Produced the complete game audio package, including approximately 100 SFX and 2 BGM tracks
- Contributed to parts of the planning and ideation process
Sound designer at fuzzylinestudio
October 1, 2025 - December 1, 2025Created sound assets for the offline escape room venue **Hide and seek**.
- Produced ambient sound for the venue's five themed spaces
- Designed sound effects for interactive objects such as doors, drawers, and item boxes
- Edited and processed voice-over dialogue
Education
Bachelor’s Degree in Mechanical Engineering at Konkuk University (Seoul)
March 2, 2017 - August 22, 2024Qualifications
Industry Experience
Gaming, Media & Entertainment
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