I’m a gameplay-focused programmer with hands-on Unity and C# experience, plus professional internship work and award-winning student projects. I enjoy building scalable systems, prototyping new gameplay features, and iterating quickly based on testing and feedback. From helping develop Barbie Rewind in Unity to working on weapon and balance design for DragonMage: Roguelike Survival, I’ve strengthened my ability to troubleshoot, manage codebases, and support feature development across a team. I’m especially motivated by projects where gameplay design and engineering work together closely—whether leading programming on student titles or contributing to prototype features on new concepts.…

Marcus Sett

I’m a gameplay-focused programmer with hands-on Unity and C# experience, plus professional internship work and award-winning student projects. I enjoy building scalable systems, prototyping new gameplay features, and iterating quickly based on testing and feedback. From helping develop Barbie Rewind in Unity to working on weapon and balance design for DragonMage: Roguelike Survival, I’ve strengthened my ability to troubleshoot, manage codebases, and support feature development across a team. I’m especially motivated by projects where gameplay design and engineering work together closely—whether leading programming on student titles or contributing to prototype features on new concepts.…

Available to hire

I’m a gameplay-focused programmer with hands-on Unity and C# experience, plus professional internship work and award-winning student projects. I enjoy building scalable systems, prototyping new gameplay features, and iterating quickly based on testing and feedback.

From helping develop Barbie Rewind in Unity to working on weapon and balance design for DragonMage: Roguelike Survival, I’ve strengthened my ability to troubleshoot, manage codebases, and support feature development across a team. I’m especially motivated by projects where gameplay design and engineering work together closely—whether leading programming on student titles or contributing to prototype features on new concepts.

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Experience Level

Expert
Expert
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Intermediate
Intermediate
Intermediate
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Language

Work Experience

Junior Unity Programmer at Mighty Yell
September 1, 2025 - August 1, 2026
Worked in Unity to help develop Barbie Rewind, supporting prototyping of new features and tools. Responsibilities included UI programming, data management, troubleshooting, and architecture/codebase management to help keep development moving and maintainable.
Game Designer at Vibe Labs Inc.
April 1, 2025 - November 1, 2025
Used Unity and Excel to support game balance and weapon design for DragonMage: Roguelike Survival. Also worked in Unity to contribute to prototype features for Project Nexus, helping bring gameplay ideas into testable implementations.

Education

Bachelor of Arts – Specialized Honors at York University
January 11, 2030 - June 1, 2024

Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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