I’m a gameplay-focused programmer with hands-on Unity and C# experience, plus professional internship work and award-winning student projects. I enjoy building scalable systems, prototyping new gameplay features, and iterating quickly based on testing and feedback.
From helping develop Barbie Rewind in Unity to working on weapon and balance design for DragonMage: Roguelike Survival, I’ve strengthened my ability to troubleshoot, manage codebases, and support feature development across a team. I’m especially motivated by projects where gameplay design and engineering work together closely—whether leading programming on student titles or contributing to prototype features on new concepts.
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