Indie game developer specializing in GameMaker (GML), with a commercial title shipped across console, PC, and mobile. I handle the full development cycle: gameplay programming, game design, and testing. I also build cross-platform mobile apps with Flutter, and web projects with React. My strength is designing games with unconventional mechanics and delivering polished, released products, not just prototypes.

Daniel Navarro Olmedo

Indie game developer specializing in GameMaker (GML), with a commercial title shipped across console, PC, and mobile. I handle the full development cycle: gameplay programming, game design, and testing. I also build cross-platform mobile apps with Flutter, and web projects with React. My strength is designing games with unconventional mechanics and delivering polished, released products, not just prototypes.

Available to hire

Indie game developer specializing in GameMaker (GML), with a commercial title shipped across console, PC, and mobile. I handle the full development cycle: gameplay programming, game design, and testing. I also build cross-platform mobile apps with Flutter, and web projects with React. My strength is designing games with unconventional mechanics and delivering polished, released products, not just prototypes.

See more

Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Beginner

Work Experience

Mobile application developer at Neatral
April 1, 2026 - Present
Development of mobile applications with Flutter and Firebase under the Neatral brand. I have developed Votspot, a voting app with GPS geolocation verification, and a personal finance application with a local budgeting system and savings goals. I am in charge of the complete development cycle: app architecture, integration with Firebase, authentication, and preparation for publication on Android and iOS.
Web developer and designer at Lokura Creativa
January 1, 2024 - Present
Founder of Lokura Creativa, a digital services and design brand. I develop custom websites using React and WordPress, handling the entire process: structure, front-end development, responsive design, and deployment. I also offer graphic design and 3D printing services to clients.
Indie Game Developer & Founder at Dos Estrellas
January 1, 2022 - Present
Founder and solo developer at Dos Estrellas Games, an independent game studio. I design and program games using GameMaker Studio 2 (GML), handling the full development pipeline from concept to release. I developed and shipped Countless Army, a commercially released title launched across approximately 18 platforms including PC (Steam) and consoles (Xbox, PlayStation, Nintendo Switch), managing the complete porting and platform certification process for each.

Education

Computer Systems and Networks at IES Valdehierro
January 1, 2018 - December 31, 2020

Qualifications

Computer Systems and Networks
July 1, 2026 - July 1, 2026

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Computers & Electronics
    Lokura Creativa — Custom Business Website Built with React

    Design and development of a custom business website built from scratch with React for Lokura Creativa, my design, 3D printing, and web services brand.

    I handled the full process: structure, custom front-end development in React, responsive layout across desktop and mobile, and deployment. The result is a clean, fast, hand-coded site (not a template or page builder), built with a focus on solid structure, performance, and easy maintainability.

    Votspot — Location-Verified Voting App (Flutter & Firebase)

    A mobile voting application built with Flutter and Firebase, where votes are verified by the user’s physical GPS presence at an event. I developed the full app: location-based verification using device GPS, real-time data with Firebase, user authentication, and a pay-per-event and subscription model.

    The app handles geolocation, real-time updates, and cross-platform deployment for Android and iOS, built as a clean, reliable product ready for real-world use at events.

    Countless Army — Cross-Platform Indie Game (PC, Consoles & Mobiles)

    A commercially released indie game I developed and shipped solo with GameMaker Studio 2 (GML). I handled the full pipeline: design, programming, and release across around 18 platforms, including Steam (PC), consoles (Xbox, PlayStation, Nintendo Switch), and mobile (Android/iOS). I managed the complete porting and certification process for each console, working with official devkits and meeting each platform’s requirements. Launched on PC in 2024, it reached full multiplatform availability, showing end-to-end experience from concept to store release.