Indie game developer specializing in GameMaker (GML), with a commercial title shipped across console, PC, and mobile. I handle the full development cycle: gameplay programming, game design, and testing. I also build cross-platform mobile apps with Flutter, and web projects with React. My strength is designing games with unconventional mechanics and delivering polished, released products, not just prototypes.
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Design and development of a custom business website built from scratch with React for Lokura Creativa, my design, 3D printing, and web services brand.
I handled the full process: structure, custom front-end development in React, responsive layout across desktop and mobile, and deployment. The result is a clean, fast, hand-coded site (not a template or page builder), built with a focus on solid structure, performance, and easy maintainability.
A mobile voting application built with Flutter and Firebase, where votes are verified by the user’s physical GPS presence at an event. I developed the full app: location-based verification using device GPS, real-time data with Firebase, user authentication, and a pay-per-event and subscription model.
The app handles geolocation, real-time updates, and cross-platform deployment for Android and iOS, built as a clean, reliable product ready for real-world use at events.
A commercially released indie game I developed and shipped solo with GameMaker Studio 2 (GML). I handled the full pipeline: design, programming, and release across around 18 platforms, including Steam (PC), consoles (Xbox, PlayStation, Nintendo Switch), and mobile (Android/iOS). I managed the complete porting and certification process for each console, working with official devkits and meeting each platform’s requirements. Launched on PC in 2024, it reached full multiplatform availability, showing end-to-end experience from concept to store release.
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