Hello, I'm Carlos Martínez Gómez. I'm a video game designer passionate about creating memorable, creative, and challenging experiences. I'm inspired by new ways to improve my skills and expand my knowledge, participating in the video game design community and exploring the latest industry trends. My goal is to grow in the field of video game design and leave a memorable mark on each project, bringing identity and consistency to the game through production, design, and player experience. I work with Unity to bring imaginative mechanics and universes to life, and I love learning and sharing so that my games inspire those who play them.

Carlos Martínez Gómez

Hello, I'm Carlos Martínez Gómez. I'm a video game designer passionate about creating memorable, creative, and challenging experiences. I'm inspired by new ways to improve my skills and expand my knowledge, participating in the video game design community and exploring the latest industry trends. My goal is to grow in the field of video game design and leave a memorable mark on each project, bringing identity and consistency to the game through production, design, and player experience. I work with Unity to bring imaginative mechanics and universes to life, and I love learning and sharing so that my games inspire those who play them.

Available to hire

Hello, I’m Carlos Martínez Gómez. I’m a video game designer passionate about creating memorable, creative, and challenging experiences. I’m inspired by new ways to improve my skills and expand my knowledge, participating in the video game design community and exploring the latest industry trends.

My goal is to grow in the field of video game design and leave a memorable mark on each project, bringing identity and consistency to the game through production, design, and player experience. I work with Unity to bring imaginative mechanics and universes to life, and I love learning and sharing so that my games inspire those who play them.

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Experience Level

Expert
Intermediate
Intermediate

Work Experience

Diseñador de videojuegos y tester at Typing Monkey
September 1, 2024 - Present
Diseñé y probé mecánicas y niveles para un juego móvil llamado Wacky Cars, creando un universo coherente y adaptando la jugabilidad para plataformas móviles. Coordiné el diseño de niveles, la mecánica central y las pruebas de juego, con foco en identidad y experiencia de usuario. También trabajé en arte y sonido para dar coherencia al juego.

Education

Add your educational history here.

Qualifications

Grado Experto en Creación de Videojuegos
January 1, 2022 - December 31, 2024
Grado Experto en Creación de Videojuegos
January 1, 2022 - December 31, 2024

Industry Experience

Gaming, Software & Internet, Media & Entertainment