Available to hire
New graduate with a Bachelor’s degree in Digital Media, based in Florida, with a focus on 3D animation and rigging. Passionate about building expressive, technically sound animation that feels responsive and intentional. Experienced working remotely and collaborating across disciplines, with a strong interest in animation pipelines, character movement, and problem-solving through both creative and technical approaches.
Skills
Work Experience
Technical Animator at Outlandish Development (Avernoth project)
May 1, 2025 - PresentCleaned, retargeted, and refined motion capture data from video references and third-party sources (including Mixamo) for production-ready use; built and maintained player and enemy locomotion blend spaces; developed Blender and Cascadeur animation pipeline enabling rapid mesh iteration, co-animator integration, and configured weight paint data for Unreal Engine skeleton compatibility; implemented cloth physics for movement, momentum, and velocity during gameplay.
Creative Director / Technical Designer at Sparrow Studios
August 1, 2024 - December 1, 2024Collaborated on a mobile racing game; programmed faux physics for interactions with kinematic game objects; implemented tire physics and wheel rotation using engine colliders; integrated sound effects and dynamic particle systems to enhance immersion.
Creative Director / Technical Designer at Outlandish Development
August 1, 2024 - May 1, 2025Directed the development of a stylized 3D first-person action game, implementing dynamic movement systems such as sprinting, wall-running, and dashing; programmed animation events using blend trees and in-engine animation rigging; curated assets for character and level block-outs; employed IK solvers and vector math for procedural animations for wall running and head movement.
Education
Bachelor of Arts in Digital Media Game Design at University of Central Florida
January 11, 2030 - May 1, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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