New graduate with a Bachelor’s degree in Digital Media, based in Florida, with a focus on 3D animation and rigging. Passionate about building expressive, technically sound animation that feels responsive and intentional. Experienced working remotely and collaborating across disciplines, with a strong interest in animation pipelines, character movement, and problem-solving through both creative and technical approaches.

Andre Powell

New graduate with a Bachelor’s degree in Digital Media, based in Florida, with a focus on 3D animation and rigging. Passionate about building expressive, technically sound animation that feels responsive and intentional. Experienced working remotely and collaborating across disciplines, with a strong interest in animation pipelines, character movement, and problem-solving through both creative and technical approaches.

Available to hire

New graduate with a Bachelor’s degree in Digital Media, based in Florida, with a focus on 3D animation and rigging. Passionate about building expressive, technically sound animation that feels responsive and intentional. Experienced working remotely and collaborating across disciplines, with a strong interest in animation pipelines, character movement, and problem-solving through both creative and technical approaches.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

Creative Director / Technical Designer at Outlandish Development
August 1, 2024 - May 1, 2025
Directed the development of a stylized 3D first-person action game, implementing dynamic movement systems such as sprinting, wall-running, and dashing; programmed animation events using blend trees and in-engine animation rigging; curated assets for character and level block-outs; employed IK solvers and vector math for procedural animations for wall running and head movement.
Creative Director / Technical Designer at Sparrow Studios
August 1, 2024 - December 1, 2024
Collaborated on a mobile racing game; programmed faux physics for interactions with kinematic game objects; implemented tire physics and wheel rotation using engine colliders; integrated sound effects and dynamic particle systems to enhance immersion.
Technical Animator at Outlandish Development (Avernoth project)
May 1, 2025 - Present
Cleaned, retargeted, and refined motion capture data from video references and third-party sources (including Mixamo) for production-ready use; built and maintained player and enemy locomotion blend spaces; developed Blender and Cascadeur animation pipeline enabling rapid mesh iteration, co-animator integration, and configured weight paint data for Unreal Engine skeleton compatibility; implemented cloth physics for movement, momentum, and velocity during gameplay.

Education

Bachelor of Arts in Digital Media Game Design at University of Central Florida
January 11, 2030 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment