I am a professional Sound Designer & Audio Producer with 10+ years of experience, serving the player as a Sound Designer & Music Composer, covering a full cycle of audio production for video games. I collaborate with developers, producers, and musicians worldwide to craft immersive soundscapes and high-quality audio assets. I implement sounds into game engines and pipelines (Reaper, Unreal Engine 5, Wwise, Unity) and have worked with studios in Kyiv, Ukraine, and beyond to deliver final mixes, Foley, ADR, VO, and SFX for diverse titles.

Andrii Iasnogorodskyy

I am a professional Sound Designer & Audio Producer with 10+ years of experience, serving the player as a Sound Designer & Music Composer, covering a full cycle of audio production for video games. I collaborate with developers, producers, and musicians worldwide to craft immersive soundscapes and high-quality audio assets. I implement sounds into game engines and pipelines (Reaper, Unreal Engine 5, Wwise, Unity) and have worked with studios in Kyiv, Ukraine, and beyond to deliver final mixes, Foley, ADR, VO, and SFX for diverse titles.

Available to hire

I am a professional Sound Designer & Audio Producer with 10+ years of experience, serving the player as a Sound Designer & Music Composer, covering a full cycle of audio production for video games. I collaborate with developers, producers, and musicians worldwide to craft immersive soundscapes and high-quality audio assets. I implement sounds into game engines and pipelines (Reaper, Unreal Engine 5, Wwise, Unity) and have worked with studios in Kyiv, Ukraine, and beyond to deliver final mixes, Foley, ADR, VO, and SFX for diverse titles.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Music Producer / Sound Designer / Mixing Engineer at Self-employed / Freelance
October 1, 2023 - Present
Produce high-quality audio assets for clients; immersive sound design for games; implement audio using Wwise and Unreal Engine 5; coordinate with producers and directors; remote collaboration with teams across Ukraine, Canada, and Europe.
Sound Designer / Foley / Mix Engineer at Duma Studios
November 1, 2016 - September 24, 2025
Foley work using Pro Tools; 5.1 cinema audio; editing and mastering for commercials, film, and theatre.
Head of Sound Studio at Teen Spirit Studio
March 1, 2019 - September 24, 2025
Led sound design, mixing and mastering for broadcasts; built and managed audio pipeline; mentored staff.
Sound Mixer / Sound Designer at TV Channel Ukraine
April 1, 2022 - September 24, 2025
Sound design, mixing and mastering for TV, VO, and live broadcasts; coordination with production teams; use of Pro Tools and FMOD/WWise.
Music Composer / Sound Designer at GSC Game World
April 1, 2022 - September 24, 2025
Music composition and audio design for Stalker 2 – The Heart of Chernobyl; development of game audio using modern engines; collaboration with game directors and developers.
Music Producer / Sound Designer / Mix Engineer at Self-employed / Freelance
October 1, 2023 - Present
Ongoing freelance work delivering high-quality audio for video games, film previews, and commercials; immersive sound design, live recording, and VFX audio.
Sound Designer & Music Producer at Self-Employed / Freelance
January 1, 2013 - Present
Provided full audio production for video games: sound design, music composition, mixing, mastering, and integration of audio assets using Reaper, Wwise, Unreal Engine 5, and Unity. Delivered immersive assets for multiple game projects and collaborated with producers, composers, and performers to achieve high-quality soundscapes.
Sound Designer & Music Producer at Duma Studios
January 1, 2020 - Present
Collaborated on high-quality sound design for projects, including immersive audio for games. Managed audio asset pipelines, Foley, VO, SFX, and integration with game engines; contributed to remote/global production efforts.
Owner / Music Producer / Sound Designer at Kyiv, Ukraine (Self-Employed)
January 1, 2015 - Present
Remote/Worldwide audio production for brands and studios; delivered 5.1 surround sound, sound design, mixing, mastering, editing, Foley, ADR, voice overs, and SFX; collaborated with producers and performers to determine and achieve desired sonic outcomes.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Telecommunications, Software & Internet, Professional Services