Available to hire
Hi, I’m Drew, a game developer with a First-Class Honours degree in Game Design & Development and an MSc in AI for Games. I specialise in developing gameplay systems and AI behaviours using Unity (C#) and Unreal Engine (C++), including VR applications. I also have a background in web technologies and software development (HTML, CSS, JavaScript, VB.NET, SQL). I enjoy turning ideas into interactive experiences and solving challenging technical problems. I thrive in cross-disciplinary teams and love prototyping, iterating on features, and delivering polished, user-centric solutions.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Interactive Developer at NHS Elect
March 1, 2026 - PresentRemote freelance/contract role developing a browser-based application for remote consultations using Unity 6 (WebGL/WebGPU). Optimized performance for smooth operation in web browsers and low-powered devices. Translated client requirements into functional, user-focused systems within an interactive environment. Iterated on features based on client feedback to improve usability.
VR Developer at The Virtual Hippo
April 1, 2025 - PresentDeveloped and implemented new features, updates, and improvements for a VR application in Unity (C#), driven by user and client feedback. Iterated on existing systems to improve usability, performance, and overall user experience within immersive environments. Collaborated with stakeholders to translate feedback into practical, deliverable solutions. Built and deployed updated APK versions for distribution to clients and partners. Configured and maintained VR headset devices, ensuring they are ready for client use and troubleshooting across software and hardware to ensure reliable deployment.
Consultant Game Programmer at Lucky Ghost Games
March 1, 2023 - May 1, 2023Worked with a multidisciplinary team to prototype and develop a game using Agile/Scrum methodologies. Designed and implemented gameplay systems and mechanics, including player controller and core map features. Built testing environments and platforms to support play testing and feature validation. Contributed to idea generation and translated concepts into functional gameplay through rapid prototyping. Collaborated with designers and artists to deliver cohesive and playable features. Iterated on systems based on team feedback to improve gameplay quality and responsiveness.
Education
MSc Artificial Intelligence for Games, Pass (PG) classification at Falmouth University
January 1, 2024 - January 1, 2025BA/BSc (Hons) Game Design & Development, First Class Honours at London South Bank University
January 1, 2020 - January 1, 2023Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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