I am a Game Audio Developer and Sound Designer with a University Degree in Video Game Design and Development from Universitat Jaume I, based in Onda, Spain. Currently pursuing a Master’s in Game Audio at Berklee College of Music, I bridge the gap between technical implementation and deep musical sensitivity to craft immersive audio experiences across interactive media, animation, and linear video. My expertise spans the entire audio pipeline. On the technical side, I build advanced interactive and adaptive audio systems using FMOD, Wwise, Unity, and Unreal Engine (C#/Blueprints). On the linear and creative side, Reaper is my primary DAW, where I leverage industry-standard suites like iZotope RX, FabFilter, and Waves for precision sound design, dialogue editing, restoration, and cinematic mixing. Whether programming dynamic audio layers for an open-world game or synchronizing punchy, satisfying SFX for short-form animations and videos, my focus is always on storytelling. I combine a problem-solving mindset with acute critical listening to design flexible soundscapes that adapt seamlessly to any medium, enhancing the emotional impact and narrative depth of every project.

Diego Sansano Reboll

I am a Game Audio Developer and Sound Designer with a University Degree in Video Game Design and Development from Universitat Jaume I, based in Onda, Spain. Currently pursuing a Master’s in Game Audio at Berklee College of Music, I bridge the gap between technical implementation and deep musical sensitivity to craft immersive audio experiences across interactive media, animation, and linear video. My expertise spans the entire audio pipeline. On the technical side, I build advanced interactive and adaptive audio systems using FMOD, Wwise, Unity, and Unreal Engine (C#/Blueprints). On the linear and creative side, Reaper is my primary DAW, where I leverage industry-standard suites like iZotope RX, FabFilter, and Waves for precision sound design, dialogue editing, restoration, and cinematic mixing. Whether programming dynamic audio layers for an open-world game or synchronizing punchy, satisfying SFX for short-form animations and videos, my focus is always on storytelling. I combine a problem-solving mindset with acute critical listening to design flexible soundscapes that adapt seamlessly to any medium, enhancing the emotional impact and narrative depth of every project.

Available to hire

I am a Game Audio Developer and Sound Designer with a University Degree in Video Game Design and Development from Universitat Jaume I, based in Onda, Spain. Currently pursuing a Master’s in Game Audio at Berklee College of Music, I bridge the gap between technical implementation and deep musical sensitivity to craft immersive audio experiences across interactive media, animation, and linear video.
My expertise spans the entire audio pipeline. On the technical side, I build advanced interactive and adaptive audio systems using FMOD, Wwise, Unity, and Unreal Engine (C#/Blueprints). On the linear and creative side, Reaper is my primary DAW, where I leverage industry-standard suites like iZotope RX, FabFilter, and Waves for precision sound design, dialogue editing, restoration, and cinematic mixing.
Whether programming dynamic audio layers for an open-world game or synchronizing punchy, satisfying SFX for short-form animations and videos, my focus is always on storytelling. I combine a problem-solving mindset with acute critical listening to design flexible soundscapes that adapt seamlessly to any medium, enhancing the emotional impact and narrative depth of every project.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
Catalan; Valencian
Fluent
English
Fluent

Work Experience

Game Design Intern at Fire Scale Studios
May 1, 2025 - July 1, 2025
Development of the Game Design Document for a new, yet-to-be-published game, including all sections, as well as the design of new mechanics, levels, characters, and enemies.
Game Design Document (GDD) Developer / Intern at Firescale Studios
May 1, 2025 - July 31, 2025
Development of the GDD for a new, unpublished game, including mechanics, levels, characters, and enemies.
Game Designer Intern at Firescale Studios
May 1, 2025 - August 1, 2025
University internship focusing on end-to-end game design. Contributed to core game play mechanics, design documentation, and collaboration with developers and artists to prototype features during the May 2025 – August 2025 period.

Education

Bachelor's Degree in Video Game Design and Development at Universitat Jaume I (UJ I), Castellón, Spain
January 1, 2015 - January 1, 2021
Exchange Program (SIC UE) at Tecnocampus, Mataró, Spain
January 11, 2030 - January 11, 2026
Bachelor's Degree in Video Game Design and Development at Universitat Jaume I (UJI), Castellón, Spain
January 11, 2030 - January 11, 2026
Professional Music Degree in Saxophone at Unió Musical Santa Cecilia (Onda)
January 1, 2015 - January 1, 2021
Bachelor's degree in Video Game Design and Development at Universitat Jaume I
January 1, 2021 - January 1, 2025
Master's in Game Audio Design and Production at Berklee College of Music
January 1, 2025 - January 1, 2026
Professional Music Degree in Saxophone at Unión Musical Santa Cecilia (Onda)
January 1, 2015 - January 1, 2021

Qualifications

Multi-Sector Food Handler Certificate (High-Risk Level)
January 1, 2023 - January 11, 2026
First Aid Specialization
January 1, 2019 - January 11, 2026
Multisectoral Food Handler Certificate: High-Risk Level
January 1, 2019 - January 11, 2026
First Aid Specialization
January 1, 2019 - January 11, 2026
B1 Driving License
January 11, 2030 - January 11, 2026
C1 English Certificate (Cambridge)
January 1, 2021 - January 11, 2026
C1 English Certificate (UJ I)
September 1, 2024 - March 1, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet