I am a Game Audio Developer and Sound Designer with a University Degree in Video Game Design and Development from Universitat Jaume I, based in Onda, Spain. Currently pursuing a Master’s in Game Audio at Berklee College of Music, I bridge the gap between technical implementation and deep musical sensitivity to craft immersive audio experiences across interactive media, animation, and linear video.
My expertise spans the entire audio pipeline. On the technical side, I build advanced interactive and adaptive audio systems using FMOD, Wwise, Unity, and Unreal Engine (C#/Blueprints). On the linear and creative side, Reaper is my primary DAW, where I leverage industry-standard suites like iZotope RX, FabFilter, and Waves for precision sound design, dialogue editing, restoration, and cinematic mixing.
Whether programming dynamic audio layers for an open-world game or synchronizing punchy, satisfying SFX for short-form animations and videos, my focus is always on storytelling. I combine a problem-solving mindset with acute critical listening to design flexible soundscapes that adapt seamlessly to any medium, enhancing the emotional impact and narrative depth of every project.
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