I’m a 3D artist focused on environments, props, stylized assets, and product visualization, with experience turning concept and design ideas into production-ready models and renders. I love building clean, efficient geometry with strong UVs and PBR materials, and I enjoy collaborating closely with creative teams to match a project’s visual style. My background also supports my work as a spatial designer—through architectural training and visualization experience—so I approach scenes with a strong sense of layout, lighting, and material realism. From hybrid film assets to avatar and digital fashion pipelines and marketing visualizations, I aim to deliver polished, usable assets that help teams move quickly from design to final output.

Dulce Valdivieso

I’m a 3D artist focused on environments, props, stylized assets, and product visualization, with experience turning concept and design ideas into production-ready models and renders. I love building clean, efficient geometry with strong UVs and PBR materials, and I enjoy collaborating closely with creative teams to match a project’s visual style. My background also supports my work as a spatial designer—through architectural training and visualization experience—so I approach scenes with a strong sense of layout, lighting, and material realism. From hybrid film assets to avatar and digital fashion pipelines and marketing visualizations, I aim to deliver polished, usable assets that help teams move quickly from design to final output.

Available to hire

I’m a 3D artist focused on environments, props, stylized assets, and product visualization, with experience turning concept and design ideas into production-ready models and renders. I love building clean, efficient geometry with strong UVs and PBR materials, and I enjoy collaborating closely with creative teams to match a project’s visual style.

My background also supports my work as a spatial designer—through architectural training and visualization experience—so I approach scenes with a strong sense of layout, lighting, and material realism. From hybrid film assets to avatar and digital fashion pipelines and marketing visualizations, I aim to deliver polished, usable assets that help teams move quickly from design to final output.

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Work Experience

3D Generalist Artist at The Vale – Origins (Hybrid Short Film)
January 1, 2025 - April 1, 2025
Modeled, shaded, and textured 3D assets for a hybrid animation and film production. Developed materials and surface details aligned with the project’s visual style, delivering clean asset turntables and presentation renders.
Partner Artist (Avatar & Digital Fashion Assets) at Genies — The Workshop Platform
April 1, 2024 - November 1, 2024
Modeled and textured 3D avatars and garments for the Genies Workshop creator platform. Created assets following the stylized character pipeline requirements and delivered production-ready models suitable for digital avatar ecosystems.
3D Modeling and Texturing Artist at Reality Kraft — Bolo Fest 2023
September 1, 2023 - October 1, 2023
Modeled organic and hard-surface assets including sets and props. Managed the full asset pipeline—modeling, UVs, baking, texturing, and shading—ensuring assets were optimized and production-ready.
Freelance 3D Artist (Environments, Props, Stylized Assets & Product Visualization) at Wildcat • Genies • Shiloh’s Cedars • Reality Kraft • Vgen
September 1, 2023 - Present
Create stylized environment and prop assets for animation, real-time projects, and digital media. Deliver product visualization models and renders for marketing and digital platforms. Model with clean topology, efficient edge flow, and optimized geometry; develop UV maps, baked textures, and PBR materials aligned with production pipelines.
Research and Development Designer at Score Global
August 1, 2019 - May 1, 2022
Managed multiple design and visualization projects. Collaborated with teams to enhance presentations through image editing and 3D processing.
3D Visualization and Design Artist (Freelance) at Arcbazar • Yellow Images • Score Global • Grupo Galilea
August 1, 2019 - August 1, 2023
Produced architectural interior and exterior visualizations for residential and commercial projects. Created 3D models, materials, lighting setups, and renders, and developed product visualization imagery for marketing and presentation materials.
District Coordinator at City Hall of San Pedro Sula
July 1, 2018 - July 1, 2019
Coordinated projects with multidisciplinary teams to ensure on-time completion while maintaining budget requirements. Conducted field visits and supported topographic surveys, including setting up and using surveying equipment such as theodolites. Analyzed ground survey data, aerial imagery, reports, and satellite data to support detailed maps and planning documents, and provided technical assistance and consulting to citizens.

Education

Master of Science in Digital Transformation at European University of the Atlantic
July 1, 2020 - September 1, 2022
Bachelor of Architecture at Universidad de San Pedro Sula
January 1, 2013 - December 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Real Estate & Construction, Professional Services, Education