Hi, I’m Dustin Jones, a concept artist and designer specialized in character design and visual storytelling for video games. I’ve contributed to titles like Wanted: Dead and Dreadnought, crafting visuals that balance aesthetics with playability and accessibility. I enjoy collaborating across disciplines, building mood boards and art pipelines, and translating gameplay ideas into polished concepts. My hands-on toolkit includes Photoshop, Premiere, Clip Studio Paint, Blender, Figma, and Unreal Engine, and I’m passionate about creating art that resonates with a wide range of players while staying true to a project’s identity.

Dustin Jones

Hi, I’m Dustin Jones, a concept artist and designer specialized in character design and visual storytelling for video games. I’ve contributed to titles like Wanted: Dead and Dreadnought, crafting visuals that balance aesthetics with playability and accessibility. I enjoy collaborating across disciplines, building mood boards and art pipelines, and translating gameplay ideas into polished concepts. My hands-on toolkit includes Photoshop, Premiere, Clip Studio Paint, Blender, Figma, and Unreal Engine, and I’m passionate about creating art that resonates with a wide range of players while staying true to a project’s identity.

Available to hire

Hi, I’m Dustin Jones, a concept artist and designer specialized in character design and visual storytelling for video games. I’ve contributed to titles like Wanted: Dead and Dreadnought, crafting visuals that balance aesthetics with playability and accessibility.

I enjoy collaborating across disciplines, building mood boards and art pipelines, and translating gameplay ideas into polished concepts. My hands-on toolkit includes Photoshop, Premiere, Clip Studio Paint, Blender, Figma, and Unreal Engine, and I’m passionate about creating art that resonates with a wide range of players while staying true to a project’s identity.

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Work Experience

Character Concept Artist at Hogarth / Subversive Lucas Film / Disney
February 1, 2025 - February 1, 2025
Designed five archetypes within the Star Wars world for an augmented reality experience. Ensured materials used on characters fit the aesthetic and would flow properly with animations. Created androgynous character models through stylized clothing to conceal distinguishing features, using high-neck garments, collars, flowing robes, hoods, balaclavas, padded gloves, and multi-layered outfits.
Lead Concept Artist at Six Foot Studios
September 1, 2023 - September 1, 2023
Established overall project aesthetics via mood boards, sketches, concepts, and final renders. Collaborated with the Art Director and Creative Director to maintain visual consistency. Communicated the art pipeline vision to the 3D team, designed UI elements in Unreal Engine 5, created decals for characters and ships, and adjusted UV maps to differentiate enemies by items and gameplay functionality. Generated concepts aligned with project aesthetics and assisted gameplay with asset refinements; produced key art for marketing and pitch materials.

Education

Visual Elements of User Interface Design at California Institute of the Arts
October 1, 2023 - November 16, 2025

Qualifications

Visual Elements of User Interface Design
October 1, 2023 - November 16, 2025

Industry Experience

Gaming, Media & Entertainment