DM

Declan Murphy

Available to hire

I’m Declan Murphy, a 3D Art Generalist working across real-time visuals, photogrammetry, and motion graphics for live events, exhibitions, and commercial client work.

About

I’m Declan Murphy, a 3D Art Generalist working across real-time visuals, photogrammetry, and motion graphics for live events, exhibitions, and commercial client work. I’m comfortable moving through the full pipeline—from capturing and scanning assets, to modeling, look development, texturing, and audio-reactive real-time output—while keeping assets production-ready end-to-end.

I also enjoy presenting work to audiences and collaborating closely with creative teams to shape the final direction. Along the way, I’ve led and delivered projects that blend realtime performance with high-quality digital reconstruction, including live touch-designer visuals, gallery-ready 3D assets, and client-facing promotional visual systems.

  • 3 years' experience
  • Joined November 2026

Industry experience

  • Media & Entertainment
  • Education
  • Professional Services

Work experience· 4 roles

Digital Artist (Exhibition Project: “Unpacking”) · “Unpacking” Exhibition, GlasgowMay 2024 – May 2024 · 1 mo

Created an original audio-reactive digital artwork for public exhibition, building graphics in TouchDesigner that simulate the rhythms and feel of a starling murmuration.

Visual Artist Intern (Post-production for Visuals Campaigns) · Summon Studios, London (Remote)Jan 2024 – May 2024 · 5 mos

Created post-processing assets used in advertising and promotional materials for a major tour visuals campaign. Collaborated directly with the creative team during project reviews, contributing ideas that shaped the final direction, including behind-the-scenes development for concert visuals and advertisement campaign assets.

Live Visuals Designer · GSA Club Nights, GlasgowJan 2023 – Jan 2024 · 1 yr 1 mo

Built audio-reactive, real-time visuals in TouchDesigner performed live across multiple club night events. Led a small team from concept through live execution, coordinating roles and timelines, and acted as the main liaison between the venue and the creative team. Designed a series of themed media visual assets for official Glasgow School of Art club nights.

3D Art Collaborator · The Harryhausen Foundation (with GSA), GlasgowJan 2022 – Jan 2025 · 3 yrs 1 mo

Education

BSc (Hons) Visual Artis t · The Glasgow School of Art2021
First Class Honours (Immersive Systems Design) · The Glasgow School of Art, Glasgow2030 – 2026
Internship · In Summon Studios, London (Remote)2024

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