Declan Murphy
I’m Declan Murphy, a 3D Art Generalist working across real-time visuals, photogrammetry, and motion graphics for live events, exhibitions, and commercial client work.
About
I’m Declan Murphy, a 3D Art Generalist working across real-time visuals, photogrammetry, and motion graphics for live events, exhibitions, and commercial client work. I’m comfortable moving through the full pipeline—from capturing and scanning assets, to modeling, look development, texturing, and audio-reactive real-time output—while keeping assets production-ready end-to-end.
I also enjoy presenting work to audiences and collaborating closely with creative teams to shape the final direction. Along the way, I’ve led and delivered projects that blend realtime performance with high-quality digital reconstruction, including live touch-designer visuals, gallery-ready 3D assets, and client-facing promotional visual systems.
- 3 years' experience
- Joined November 2026
Industry experience
- Media & Entertainment
- Education
- Professional Services
Work experience· 4 roles
Created an original audio-reactive digital artwork for public exhibition, building graphics in TouchDesigner that simulate the rhythms and feel of a starling murmuration.
Created post-processing assets used in advertising and promotional materials for a major tour visuals campaign. Collaborated directly with the creative team during project reviews, contributing ideas that shaped the final direction, including behind-the-scenes development for concert visuals and advertisement campaign assets.
Built audio-reactive, real-time visuals in TouchDesigner performed live across multiple club night events. Led a small team from concept through live execution, coordinating roles and timelines, and acted as the main liaison between the venue and the creative team. Designed a series of themed media visual assets for official Glasgow School of Art club nights.
Education
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