DylanHiles

Available to hire

I am a technically minded Audio Engineer and Sound Designer. I strive to put the extra effort and open communication into every project I work on, to make sure it's something we can both be proud of.

About

I am a technically minded Audio Engineer and Sound Designer. I strive to put the extra effort and open communication into every project I work on, to make sure it’s something we can both be proud of.

I have a very well rounded background which includes everything from recording and editing dialogue for audiobooks, video games and television, to creating original sound effects for video games and multi media escape room experiences.

As well as editing and creating audio assets, I am also a musician and drummer of over twenty years, and spend most of my time creating musical scores, as well as sharpening my audio skillset.

  • Joined July 2023

Industry experience

  • Gaming
  • Media & Entertainment
  • Telecommunications

Projects · 5

Once the players complete the final game in the escape room, they turn the keys to safely make their escape to the surface. I was tasked with creating an exciting sound effect for the ship shooting up to the surface and landing on the water. soundtrack music

  • Sound Designer

Sound design file I created for a minigame early in the player experience. Once players complete the first minigame to restore the ship power it triggers this sound effect. music soundtrack

  • Sound Designer

The navigator in this gaming experience would be able to shoot attack drones to fend off enemy ships. This is the launch sound effect I created that the player hears when they hit the throttle to send out the attack drone.

  • Sound Designer

This series of sound effects was for the end of a VR gaming experience. I created and tested the overall sound design of the ship, and tried to add sound effects to add to the overall weight of the player ship.

  • Sound Designer

During the player experience I was asked to create an underwater ambience track to the ship to add to the overall player experience. This was the track to give the players the feeling of being in an underwater vessel with some nature sound effects included as well.

  • Sound Designer

Education

Contemporary Music and Technology · Selkirk College2012

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