Hi, I’m Elijah McNeal, a Senior Concept Artist and Visual Development Artist with a focus on weapon and hard-surface design for AAA games, film, and TV. With 14+ years in the industry, I help establish strong visual direction and production-ready design solutions across sci-fi worlds, vehicles, creatures, environments, and cinematic production design. My project experience includes Halo Studios, PUBG Studios, Ghost Story Games, Riot Games, and other major AAA productions, where I deliver polished concept work that aligns with gameplay goals and fast-paced production pipelines. I enjoy rapid ideation, clear visual language, and cross-disciplinary collaboration, turning complex worldbuilding into readable art directions, assets, and key art. I thrive in teams that shape tone and player experience through design decisions and production-ready visuals.

Elijah McNeal

Hi, I’m Elijah McNeal, a Senior Concept Artist and Visual Development Artist with a focus on weapon and hard-surface design for AAA games, film, and TV. With 14+ years in the industry, I help establish strong visual direction and production-ready design solutions across sci-fi worlds, vehicles, creatures, environments, and cinematic production design. My project experience includes Halo Studios, PUBG Studios, Ghost Story Games, Riot Games, and other major AAA productions, where I deliver polished concept work that aligns with gameplay goals and fast-paced production pipelines. I enjoy rapid ideation, clear visual language, and cross-disciplinary collaboration, turning complex worldbuilding into readable art directions, assets, and key art. I thrive in teams that shape tone and player experience through design decisions and production-ready visuals.

Available to hire

Hi, I’m Elijah McNeal, a Senior Concept Artist and Visual Development Artist with a focus on weapon and hard-surface design for AAA games, film, and TV. With 14+ years in the industry, I help establish strong visual direction and production-ready design solutions across sci-fi worlds, vehicles, creatures, environments, and cinematic production design. My project experience includes Halo Studios, PUBG Studios, Ghost Story Games, Riot Games, and other major AAA productions, where I deliver polished concept work that aligns with gameplay goals and fast-paced production pipelines.

I enjoy rapid ideation, clear visual language, and cross-disciplinary collaboration, turning complex worldbuilding into readable art directions, assets, and key art. I thrive in teams that shape tone and player experience through design decisions and production-ready visuals.

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Work Experience

Concept Artist at Halo Studios
September 1, 2022 - December 1, 2025
Helped establish the next-generation visual direction and design standard for the Flood within the evolving Halo franchise. Developed character, weapon, and vehicle concepts for future Halo experiences. Created environment, hard-surface, creature, and worldbuilding concepts aligned with franchise visual direction and gameplay goals. Collaborated closely with art direction and multidisciplinary teams to refine visual language, tone, and production targets. Produced rapid ideation sketches, presentation artwork, and production-ready visual development assets.
Principal Concept Artist at PUBG Studios
April 1, 2022 - July 1, 2023
Developed production-ready concept art and visual development assets for AAA game production. Created weapon, environment, and character designs supporting gameplay and worldbuilding initiatives. Collaborated with art direction and multidisciplinary teams to establish cohesive visual targets and production workflows. Delivered high-quality exploratory concepts and presentation materials under fast-paced production schedules.
Senior Concept Artist at Automata
October 1, 2021 - July 1, 2022
Produced concept art and visual development assets for AAA game production. Contributed to weapon, environment, and hard-surface design development across multiple production initiatives. Collaborated with multidisciplinary teams to support evolving visual direction and gameplay-focused design goals. Delivered rapid ideation, presentation concepts, and production-ready artwork within fast-paced development schedules.
Senior Concept Artist at Ghost Story Games
November 1, 2020 - October 1, 2021
Designed and developed the player character’s roster of weapons, gadgets, and hard-surface equipment for JUDAS. Helped establish the visual language and functional design direction for the project’s weapon systems and futuristic worldbuilding. Collaborated closely with creative leadership and gameplay design leads to develop high-quality production concepts supporting gameplay, narrative, and tone. Produced rapid ideation, presentation concepts, and polished production-ready artwork throughout development.

Education

Bachelor of Arts (B.A.) at The Art Institute of Dallas
January 11, 2030 - June 15, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment