Hi, I’m Elijah McNeal, a Senior Concept Artist and Visual Development Artist with a focus on weapon and hard-surface design for AAA games, film, and TV. With 14+ years in the industry, I help establish strong visual direction and production-ready design solutions across sci-fi worlds, vehicles, creatures, environments, and cinematic production design. My project experience includes Halo Studios, PUBG Studios, Ghost Story Games, Riot Games, and other major AAA productions, where I deliver polished concept work that aligns with gameplay goals and fast-paced production pipelines.
I enjoy rapid ideation, clear visual language, and cross-disciplinary collaboration, turning complex worldbuilding into readable art directions, assets, and key art. I thrive in teams that shape tone and player experience through design decisions and production-ready visuals.
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