I approach each project and role with meticulous attention to detail and a desire to learn and improve. As a rapid learner by nature, I take pride in jumping in the deep end of a project, learning new tools and workflows, and am driven by a genuine passion for expanding my skill set and embracing new challenges. I specialize in audio engineering and design, thriving in collaborative environments where I can contribute to immersive audio experiences, particularly in game development and audio drama production.
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Let There Be Istanbul is a slapstick beat-’em-up following a father, (Mehmet) and his daughter (Ebru) on a wild journey toward Istanbul. Fight through bustling Turkish streets, overcome epic food bosses, and interact with eccentric locals.
Along the way, eat some döner, sip ayran, and get lost in the sounds, sights, and energy of local culture. It’s loud, messy, and fun… but why is Mehmet taking her to Istanbul, and what awaits them there?
I was the Dialogue Editor for this 12-episode high-fantasy wet western TTRPG Actual Play podcast series from the award winning Unbalanced Encounters.
In the basin of an island outcast in a shallow sea, a city yearns for the gold of a dragon’s horde. And this rush has made prospector-adventuring parties commonplace. From the many calls to plunder comes a flyer promising fortune, fame, and near-certain death. And our four idiots have answered the call.
A grimdark fantasy audio drama series. As the Lead Audio Engineer, I’m responsible for recording and editing voice actor dialogue, sound design and foley work, music editing, and mixing and mastering each episode.
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