I approach each project and role with meticulous attention to detail and a desire to learn and improve. As a rapid learner by nature, I take pride in jumping in the deep end of a project, learning new tools and workflows, and am driven by a genuine passion for expanding my skill set and embracing new challenges. I specialize in audio engineering and design, thriving in collaborative environments where I can contribute to immersive audio experiences, particularly in game development and audio drama production.

Callahan Bevilacqua

I approach each project and role with meticulous attention to detail and a desire to learn and improve. As a rapid learner by nature, I take pride in jumping in the deep end of a project, learning new tools and workflows, and am driven by a genuine passion for expanding my skill set and embracing new challenges. I specialize in audio engineering and design, thriving in collaborative environments where I can contribute to immersive audio experiences, particularly in game development and audio drama production.

Available to hire

I approach each project and role with meticulous attention to detail and a desire to learn and improve. As a rapid learner by nature, I take pride in jumping in the deep end of a project, learning new tools and workflows, and am driven by a genuine passion for expanding my skill set and embracing new challenges. I specialize in audio engineering and design, thriving in collaborative environments where I can contribute to immersive audio experiences, particularly in game development and audio drama production.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Lead Audio Engineer at Attalus Productions, LLC.
January 1, 2024 - Present
Lead the recording and post-production process for a Dungeons & Dragons-inspired fantasy audio drama. Responsible for recording and editing dialogue for a cast of over 10 voice actors, collaborating with the Scene Director to ensure emotional accuracy. Designed custom ambiences and sound effects to immerse the listener while aligning with the narrative vision. Curated and edited music tracks to match scene pacing, tone, and intensity.
Audio Design Lead at Digital Scorpion Interactive
December 31, 2023 - August 7, 2025
Defined the scope of audio design work considering resources and timeline, crucial for a January 2024 game release. Collaborated with other department leads to align audio design with overall game development and creative vision. Delivered and incorporated constructive feedback on audio assets to maintain quality and alignment with creative and technical specifications. Managed team progress and resources using Trello, Google Sheets, and Discord. Created and optimized diverse sound effects for a mobile game, utilizing FMOD techniques to enhance player feedback and immersion while maintaining efficient game size.
Audio Designer at Digital Scorpion Interactive
August 1, 2023 - August 7, 2025
Created immersive, narrative-driven player sound effects for a 2.5D metroidvania PC game. Implemented audio assets skillfully into Unity using C# scripting and FMOD middleware. Actively sought and applied feedback to enhance audio quality and cohesion among audio assets.
FOH Engineer Volunteer/Production Intern at Life Church
May 1, 2019 - June 1, 2021
Mixed audio for ensembles ranging from 7 to 12 performers to create immersive worship experiences. Led volunteer teams of varying skill levels, emphasizing mental health and well-being for a smooth service execution. Performed maintenance and setup tasks, including cable soldering, gear organization, and live mixing equipment setup and teardown.
Dialogue Editor at Unbalanced Encounters
July 30, 2025 - Present
Dialogue Editor for various Unbalanced Encounters productions, including The Misfortunate Four and several upcoming projects.
Audio Lead at Ebru Studios
September 1, 2025 - Present
Audio Lead for upcoming Indie Beat-Em-Up Let There Be Istanbul

Education

Bachelor's of Science in Music Production at Full Sail University
August 1, 2021 - May 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Non-Profit Organization
    paper Let There Be Istanbul

    Let There Be Istanbul is a slapstick beat-’em-up following a father, (Mehmet) and his daughter (Ebru) on a wild journey toward Istanbul. Fight through bustling Turkish streets, overcome epic food bosses, and interact with eccentric locals.

    Along the way, eat some döner, sip ayran, and get lost in the sounds, sights, and energy of local culture. It’s loud, messy, and fun… but why is Mehmet taking her to Istanbul, and what awaits them there?

    paper The Misfortunate Four

    I was the Dialogue Editor for this 12-episode high-fantasy wet western TTRPG Actual Play podcast series from the award winning Unbalanced Encounters.

    In the basin of an island outcast in a shallow sea, a city yearns for the gold of a dragon’s horde. And this rush has made prospector-adventuring parties commonplace. From the many calls to plunder comes a flyer promising fortune, fame, and near-certain death. And our four idiots have answered the call.