Ed Byrne

Available to hire

S. Navy SEALs: Fireteam Bravo.

About

Hi, I’m Ed Byrne, a seasoned game designer with extensive experience working on over ten published titles, including iconic franchises like Tom Clancy’s Splinter Cell and SOCOM U.S. Navy SEALs: Fireteam Bravo. I have a strong background in game, interactive product, and UX design. Over the years, I’ve led design teams at companies like Bungie, Turn10/XBOX Studios, and others, helping to foster collaborative and inclusive work environments while shipping highly engaging titles.

I’m also an author and a returning speaker and mentor at the Game Developers Conference (GDC). Outside of games, I’ve ventured into interactive video courses and user-centric product design, always focusing on quality, accessibility, and innovation. I’m passionate about creating memorable player experiences and continually learning and mentoring others in the field.

  • 25 years' experience
  • Joined July 2025

Languages

  • EnglishFluent
  • FrenchIntermediate
  • IrishBeginner

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education
  • Professional Services

Work experience· 12 roles

Studio Design Director · Electric Square DublinJan 2024 – Apr 2024 · 4 mos

Worked with small cross-discipline and globally distributed teams to create content for monetised game platforms like Fortnite. Collaborated with a top game streamer to identify engaging and retentive gameplay and features.

Lead Level Designer · Battle Barge/Probably MonstersJan 2023 – Jan 2024 · 1 yr 1 mo

Managed a small team of level designers and led the design effort on in-level missions, objectives, and activities for an unannounced co-op action platform title. Created team documentation and implemented process improvements around planning and tracking level design.

Senior Design Manager · BungieJan 2022 – Jan 2023 · 1 yr 1 mo

Managed Marathon’s design team including 8 direct leadership reports. Worked closely with recruitment and hiring managers to grow the team to over 30 designers. Drove cultural changes such as increased diversity and open communication through regular team meetings, 1:1 mentorship and individual conflict resolution. Collaborated on onboarding, internal communication, inter-departmental collaboration, and ramped up initial Accessibility design group.

Design Director · Turn10/XBOX StudiosJan 2018 – Jan 2022 · 4 yrs 1 mo
Senior Design Lead · MicrosoftJan 2016 – Jan 2018 · 2 yrs 1 mo
Creative Director · Cadence OnlineJan 2014 – Jan 2016 · 2 yrs 1 mo
Studio Lead Designer · PlaydomJan 2012 – Jan 2014 · 2 yrs 1 mo
Designer · Uber EntertainmentMar 2011 – Jul 2011 · 5 mos

Education

BFA · The College of New Jersey1995 – 1999

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