Hi! I’m an artist and game developer based in Guatemala, focused on creating high-quality digital art for games. I work across splash art, trading cards, in-game assets, store page artwork, and UI/motion pieces, often re-texturing existing assets or building new ones when cinematics or quality needs it.
I also bring concept-driven skills into production—narrative and iterative concept art, 3D hard-surface modeling and sculpting (with Blender/rigging prep), and real-time asset implementation using Unity/Unreal plus C# work. I enjoy collaborative teams, taking feedback seriously, and delivering polished results for marketing, gameplay, and visual effects needs.
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