Hi! I’m an artist and game developer based in Guatemala, focused on creating high-quality digital art for games. I work across splash art, trading cards, in-game assets, store page artwork, and UI/motion pieces, often re-texturing existing assets or building new ones when cinematics or quality needs it. I also bring concept-driven skills into production—narrative and iterative concept art, 3D hard-surface modeling and sculpting (with Blender/rigging prep), and real-time asset implementation using Unity/Unreal plus C# work. I enjoy collaborative teams, taking feedback seriously, and delivering polished results for marketing, gameplay, and visual effects needs.

Enrique Boesche Quan

Hi! I’m an artist and game developer based in Guatemala, focused on creating high-quality digital art for games. I work across splash art, trading cards, in-game assets, store page artwork, and UI/motion pieces, often re-texturing existing assets or building new ones when cinematics or quality needs it. I also bring concept-driven skills into production—narrative and iterative concept art, 3D hard-surface modeling and sculpting (with Blender/rigging prep), and real-time asset implementation using Unity/Unreal plus C# work. I enjoy collaborative teams, taking feedback seriously, and delivering polished results for marketing, gameplay, and visual effects needs.

Available to hire

Hi! I’m an artist and game developer based in Guatemala, focused on creating high-quality digital art for games. I work across splash art, trading cards, in-game assets, store page artwork, and UI/motion pieces, often re-texturing existing assets or building new ones when cinematics or quality needs it.

I also bring concept-driven skills into production—narrative and iterative concept art, 3D hard-surface modeling and sculpting (with Blender/rigging prep), and real-time asset implementation using Unity/Unreal plus C# work. I enjoy collaborative teams, taking feedback seriously, and delivering polished results for marketing, gameplay, and visual effects needs.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

Marketing Artist at Gameplay Galaxy
January 1, 2023 - January 1, 2026
Created splash art, in-game banners, store assets, UI mockups, and promotional artwork using in-game characters and assets. Re-textured assets for higher-poly results and produced new assets when necessary, including art for cinematics. Also produced images and videos for marketing needs through the project’s asset pipeline.
Lead Generalist Artist at Jade Stems Studios
January 1, 2021 - January 1, 2023
Produced splash and concept art, skyboxes, skins, VFX, UI and teaser videos. During a transition period, led an art team of 6 members for a couple of months and supported art direction while moving into lead art director responsibilities. Contributed significantly to the project’s visuals, from pre-production concepts through in-game-ready content. Portfolio includes artwork created during each director’s time.
Freelance Generalist 2D Artist
January 1, 2018 - January 1, 2021
Created Steam store media assets, TCG artwork, 2D in-game art, environments, and illustrations for books. Maintained review/registry records of work from that period.
Solo Developer at Pigastic
January 1, 2014 - January 1, 2016
Developed and published an iOS infinite runner app during school. Worked independently on the product and release, handling development and publishing responsibilities end-to-end for the app.

Education

Bachelor in Game Design & Development at Universidad Internacional
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment