Available to hire
I’m a Senior 3D Generalist and Technical UI Artist with 9+ years of experience creating stylized, performance-minded art for mobile and live games. I focus on production-ready 3D assets, animations, Unity integration, and clear developer handoff—so visuals and gameplay feel cohesive and ship-ready.
Previously I worked as a Voodoo contractor on hole.io and collaborated with international teams across fast iteration cycles. I also build scalable pipelines (including procedural/Blender workflows) and design implementation-aware technical UI concepts (HUD/gameplay mockups) to support measurable player experience improvements.
Skills
Experience Level
Expert
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Language
Spanish; Castilian
Fluent
English
Advanced
Work Experience
Freelance 3D Artist / Contractor at Voodoo
March 1, 2025 - July 1, 2026Created and optimized stylized characters, props, environments, animations, renders, and Unity-ready assets for hole.io and live-game features. Optimized and implemented a complete city environment in Unity (vertex-color repainting, asset refinement, and mobile performance adjustments) used as hole.io’s first playable level. Produced Technical UI concepts and HUD/gameplay mockups, plus visual revamps and implementation-aware assets designed for clear developer handoff. Collaborated with international artists, designers, and developers through fast feedback cycles while supporting a scalable 3D production pipeline. Developed additional low-poly character and animation content with reliable performance on lower-end mobile devices.
3D Generalist Artist at NOWWA / Gamebop
March 1, 2017 - January 1, 2025Created game-ready characters, creatures, props, environments, animations, VFX, and renders for multiple mobile and social game projects. Contributed to projects connected to Snapchat, Miniclip, Voodoo, and other mobile-game partners while balancing stylized quality, performance, and production flexibility. Produced 100+ unique voxel/stylized characters and developed Blender scripts/procedural workflows to accelerate high-volume character production. Created scenes, animations, effects, and renders for Super Snappy and other explainer, marketing, and game-related visual content.
Education
Computer Engineering / Informatics Studies at Universidad Valle de Momboy
January 1, 2014 - January 1, 2017Qualifications
Industry Experience
Gaming, Media & Entertainment, Computers & Electronics, Software & Internet
Skills
Experience Level
Expert
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