Available to hire
I am an organized and goal-oriented professional. Over the years I have worked as a programmer and technical artist, developing methods for managing large-scale projects, building file-structure techniques and tools to streamline pipelines. I value a positive, teamwork-focused attitude, enjoy recognizing colleagues’ efforts, and am always open to new ideas to foster effective collaboration.
In my free time I love game development and enjoy building projects in Unreal Engine.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Swedish
Fluent
English
Fluent
Work Experience
In-house Technical Artist at Engage Studios
January 1, 2024 - January 1, 2024Developed Unreal Engine pipelines and tools; created environment generator, vehicle configurator, and traffic simulator; collaborated with clients and teams.
Technical Artist at Lynk & Co (through Engage Studios)
July 1, 2025 - July 1, 2025Developed Unreal Engine tooling and pipelines; shader optimization; asset import/export tooling; collaborated with teams and clients including Asta Zero, Axis, and Value3s.
Technical Artist at Volvo (via Engage Studio)
October 1, 2025 - PresentDeveloped an Environment Generator system to create outdoor and indoor environments from a set of static mesh assets; assets automatically tiled and stretched to fit scenes. Created and optimized pipelines and tools to speed up workflows and reduce memory footprint. Collaborated with clients and teams to ensure asset quality and performance.
Technical Artist at Lynk & Co (via Engage Studio)
January 1, 2024 - July 1, 2025Supported Lynk & Co through Engage Studio with pipeline tooling and asset integration. Built pre-defined vehicle parts and materials pipelines with a render/photo mode for high-quality imagery.
Technical Artist at Engage Studio (In-house)
April 1, 2022 - January 1, 2024In-house Technical Artist at Engage Studio. Worked on optimization for low-spec platforms, including graphics and logic. Developed new and refined existing code and shaders to enable a scalable pipeline for an existing project expected to grow in complexity. Also contributed as project lead on smaller projects, environment supervisor, and fire safety representative.
Education
Bachelor's degree (Technical Artist) at Blekinge Institute of Technology
January 1, 2018 - January 1, 2022Bachelor's degree in Technical Art at Blekinge Institute of Technology
January 1, 2018 - January 1, 2022Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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