I'm a game developer who specializes in the Godot Game Engine from the United States I have 5 years of experience building games in Godot and I enjoy the Game Design & Development process. I am seeking freelance opportunities to work on exciting Game Devlopment projects.

Edward Isiac

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I'm a game developer who specializes in the Godot Game Engine from the United States I have 5 years of experience building games in Godot and I enjoy the Game Design & Development process. I am seeking freelance opportunities to work on exciting Game Devlopment projects.

Available to hire

I’m a game developer who specializes in the Godot Game Engine from the United States

I have 5 years of experience building games in Godot and I enjoy the Game Design & Development process. I am seeking freelance opportunities to work on exciting Game Devlopment projects.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Game Programmer at Itch.io
February 26, 2020 - January 1, 2026
Created several web games on Itch.io

Education

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Qualifications

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    paper Sun Memories

    Link: https://www.twine.net/signin

    • Spearheaded development of 3D narrative-driven, adventure game.
    • Managed a team of 5 cross-functional developers including designers, artists, and sound designers.
    • Implemented accessibility features to support a wide array of users including localization, and quality of life features.
    • Coordinated team efforts using Kanban boards and Discord to release the project within a timely manner.

    paper Lost Expedition

    Link: https://www.twine.net/signin

    • Spearheaded development of a 3D browser-based survival horror game.
    • Implemented agile workflow that improved project delivery by 25%.
    • Facilitated weekly product planning meetings, prioritizing the project’s most significant features.
    • Managed a team of 6 cross-functional developers including programmers, artists, and sound designers.
    • Created roadmaps, planning documents, and Kanban boards using Trello, Miro, and Google Docs.
    • Coordinated team meetings with a global team residing in a wide array of differing time zones.

    paper Tempest: Become Armageddon

    Link: https://www.twine.net/signin
    • Spearheaded development of a 3D FPS game made in Godot.
    • Managed a team of 6 cross-functional developers including programmers, artists, and sound designers.
    • Created roadmaps, planning documents, and Kanban boards using Trello, Miro, and Google Docs.

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