Experienced 3D Artist | Game Asset & Environment Designer | Texture Specialist
With over 10 years in 3D artistry and visualization, I bring a blend of creativity, technical skills, and a keen eye for detail to every project. Holding a degree in Computer Programming, I am proficient in C and C++ and integrate this expertise to enhance the functionality and performance of my 3D assets and environments. My technical background complements my artistic skills, allowing me to solve design and optimization challenges effectively.
As the lead artist at my studio, Sinopiart, I’ve managed diverse projects from conception through completion, focusing on immersive, photorealistic designs. I am proficient in industry-standard tools, including ZBrush, Substance Painter, Blender, and Unreal Engine, and have a proven track record of creating optimized game assets. I am passionate about exploring new techniques and am currently seeking freelance or full-time roles internationally to expand my experiences in 3D game asset creation, VR/AR environments, and animation design.
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