Available to hire
I’m a detail-oriented designer, illustrator, and animator who loves turning ideas into polished visuals—whether that’s brand identity, social media design or animation. I’ve design and create art assets for campaigns and various clients with a strong foundation in Adobe workflows, Figma, and 3D tools, plus experience building storyboards, moodboards, layouts, and engaging graphic content.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Work Experience
Freelance Graphic Designer (Carousels & Social Media Content)
February 1, 2026 - PresentWorked on illustrations and design commissions for various clients, including graphic design focused on content creators—especially carousel and social media design. Produced brand-facing visuals and supporting assets tailored to client needs.
Designer / 3D Animator / Illustrator at Freelance
February 1, 2026 - PresentProduced illustration and design commissions for a variety of clients, focusing on graphic design for content creators—especially carousel design and social media branding assets.
Freelance Graphic Designer / 2D & Social Media Designer
February 1, 2026 - PresentWorked on illustrations and design commissions for various clients. Focused on content design for content creators, specializing in carousels and social media design.
Graphic Designer / Social Media Coordinator Assistant at Team Beat Studio (Montreal)
August 1, 2025 - January 1, 2026Designed social media assets from scratch, including layouts and copywriting, plus photo editing. Also supported social media scheduling and assisted with brand deck analysis and content plan creation.
Graphic Designer & Social Media Coordinator (Assistant) at Team Beat Studio (Montréal)
August 1, 2025 - January 1, 2026Produced social media design assets from scratch, including layouts, copywriting, and photo editing. Also supported social media coordination by managing posting schedules and creating content ideas and brand deck analyses.
Visual Designer (Video Ad Creative: storyboards, moodboards, assets) at Castles Technology (US)
February 1, 2025 - August 1, 2025Created storyboards, moodboards, layouts, and design assets for video advertisements. Produced visual materials used in campaign development, ensuring cohesive creative direction and usable content for video delivery.
Visual Designer at Castles Technology (US)
February 1, 2025 - August 1, 2025Created storyboards, mood boards, layouts, and design assets to support video advertising for the company.
Graphic Designer / Visual Designer (Animator support, ad assets) at Castle’s Technology (US)
February 1, 2025 - August 1, 2025Created storyboards, mood boards, layouts, and supporting design assets for video advertisements. Designed visual materials aligned with marketing goals and collaborated as part of the production workflow.
Atomic Cartoons - 3D Animator / Animator / Designer (staging, animation polishing, and shot support) at Atomic Cartoons
June 1, 2022 - June 1, 2023Executed staging, animation polishing, and camera work forming the foundation of shots and/or sequences. Handled technical aspects of animation by troubleshooting renderer errors, managing caches, and addressing motion blur. Coordinated with animation departments to support shot continuity and monitored progress through Shotgun. Worked as a designer and animator to help deliver consistent, high-quality visual results.
3D Animator at Atomic Cartoons
June 1, 2022 - June 1, 2023Executed staging, animation polishing, and camera work that forms the foundation of a shot sequence (shot-by-shot workflow). Handled technical animation tasks such as troubleshooting render errors, managing caches, and addressing motion blur. Coordinated with animation departments to maintain shot continuity and monitored progress through Shotgun.
Experience & Project - 3D Animator (Staging/Animation Polishing) at Atomic Cartoons
June 1, 2022 - June 1, 2023Executed staging, animation polishing, and camera work that forms the foundation of a shot sequence. Managed technical aspects of animation including troubleshooting render errors, cache issues, and motion blur. Communicated with animation departments to maintain shot continuity and monitored progress through Shotgun to ensure smooth on-set/production delivery.
Education
BA (Media Arts) in 3D Animation at Emily Carr University
September 1, 2018 - May 1, 2022Academic: Academy of Media Arts in 3D Animation at Academy of Media Arts
September 1, 2018 - May 1, 2022ACADEMIC: BA in Media Arts in 3D Animation at Emily Carr University
September 1, 2018 - May 1, 2022BA at Emily Carr University of Art + Design
September 1, 2018 - May 1, 2022Academic of Media Arts in 3D Animation at ACADEMIC of Media Arts in 3D Animation
January 11, 2030 - October 3, 2026Qualifications
3D Animation (ACADEMIC of Media Arts in 3D Animation)
January 11, 2030 - October 3, 2026Industry Experience
Media & Entertainment, Education, Software & Internet, Other
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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