I’m a concept artist with production-oriented experience in 3D pipelines, character design, and visual development for games and film. I specialize in realistic character concepts, art direction, and creating production-ready assets such as model sheets, turnarounds, textures, and UI visuals for Unity-based pipelines. I’ve collaborated with game designers, developers, and animators to deliver high-quality assets that fit within tight production schedules.
As a mentor at The Art Nest Academy, I’ve led intensive mentorship programs, conducted portfolio reviews, and helped students pursue client-ready work and project approvals. I thrive in cross-disciplinary teams and enjoy building clear art guidelines, onboarding materials, and comprehensive production documentation.
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