Paragraph 1: I am a Concept Artist specializing in realistic and semi-realistic character design for game development. I develop production-ready character concepts from early visual exploration to 3D-ready documentation, including orthographic views, callouts, and material breakdowns. Paragraph 2: I have a strong foundation in anatomy, costume design, and visual storytelling, focusing on material definition and functional design. I am adaptable to diverse art directions and enjoy collaborating with cross-disciplinary teams across the production pipeline.

Elena Usacheva

PRO

Paragraph 1: I am a Concept Artist specializing in realistic and semi-realistic character design for game development. I develop production-ready character concepts from early visual exploration to 3D-ready documentation, including orthographic views, callouts, and material breakdowns. Paragraph 2: I have a strong foundation in anatomy, costume design, and visual storytelling, focusing on material definition and functional design. I am adaptable to diverse art directions and enjoy collaborating with cross-disciplinary teams across the production pipeline.

Available to hire

Paragraph 1: I am a Concept Artist specializing in realistic and semi-realistic character design for game development. I develop production-ready character concepts from early visual exploration to 3D-ready documentation, including orthographic views, callouts, and material breakdowns.

Paragraph 2: I have a strong foundation in anatomy, costume design, and visual storytelling, focusing on material definition and functional design. I am adaptable to diverse art directions and enjoy collaborating with cross-disciplinary teams across the production pipeline.

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Language

English
Advanced
German
Beginner
Russian
Fluent
Ukrainian
Fluent

Work Experience

Independent Concept Artist & Professional Development Mentor at The Art Nest Academy
September 1, 2023 - Present
Independent concept artist and mentor focusing on character concepts, production-oriented design, and portfolio development. Led portfolio reviews and client-acquisition guidance; created production-ready art packages and onboarding materials.
Graphic Designer at Küchen Driada
October 1, 2015 - June 1, 2017
Sole in-house graphic designer for a kitchen manufacturing company with over 200 showroom rooms. Performed photo batching and post-processing of 3D renderings. Maintained technical and brand documentation; developed the company’s visual identity. Produced print and digital marketing materials, UI assets, icons, and promotional visuals.
2D Artist (Freelance) at KAPS (Before Stans Assets)
September 1, 2014 - June 1, 2016
Created 2D assets for mobile games and applications; contributed to UI concepts, visual assets, and marketing materials. Supported concept development and visual consistency across projects.
Independent Concept Artist & Professional Development at Self-Employed
September 1, 2023 - Present
Developed advanced portfolio projects aligned with AAA production standards; created a structured, game-ready concept art pipeline designed for game development and 3D teams; produced high-fidelity character concepts including exploratory iterations, orthographic views, and material breakdowns; contributed to mentorship under industry professionals; achieved recognition with Rookie Awards and ongoing work.
2D Artist | Art Lead at EJAW Studio
July 1, 2020 - January 1, 2023
Created production-ready 2D artwork for mobile games across 3+ shipped titles (characters, props, backgrounds, UI assets); served as Art Lead on multiple projects, coordinating tasks and visual consistency; delivered test assignments and client-facing tasks; collaborated with game designers, developers, and animators; produced assets for Unity-based pipelines.
Graphic Designer at DriaDA Graphic Designer
October 1, 2016 - October 1, 2019
Developed the company’s visual identity, enhancing brand recognition and consistency across more than 200 showroom spaces.
2D Artist (Freelance) at KAPPS
July 1, 2015 - June 1, 2017
Created 2D assets and illustrations for mobile games and applications; contributed to UI concepts, visual assets, and marketing materials; supported concept development and visual consistency across multiple projects.

Education

Bachelor's degree at Taras Shevchenko National Pedagogical University, Luhansk
September 1, 2010 - August 1, 2014
Master's degree, Methodology of Fine Arts at South Federal University, Academy of Architecture and Arts, Rostov-on-Don
September 1, 2014 - June 1, 2016
Master of Methodology of Fine Arts at South Federal University — Rostov-on-Don, Russia
January 1, 2014 - January 1, 2016
Master of Graphic Design at Taras Shevchenko National Pedagogical University — Starobil'sk, Ukraine
January 1, 2014 - January 1, 2015
Bachelor of Graphic Design at Taras Shevchenko National Pedagogical University — Luhansk, Ukraine
January 1, 2010 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services, Software & Internet, Gaming