I'm a concept artist based in London, UK I come from a painting background with traditional techniques. I am working primarily in games and animation and bring with me work experience from publishing, toy design and board games and other illustration-related industries. Because of this variety in my experience, I have both the ability to work and communicate in a wide team as well as to own a project in a freelance capacity. I deliver emotional pieces as well as more technical ones, and I have worked on a number of different projects that make it easy for me to adapt to - and maintain - a new style. --- **Employment and project experience** NETSPEAK GAMES [2020 to 2023]: Project: Mobile game - Sunshine Days - Unreal Engine 4 - Agile methodology Role: Concept Artist Main tasks: Concept art in a simplistic stylized style low poly for mobile (Character design, Environment design, Props) Other tasks: 2D art, Marketing artwork (UI, Illustrations) Implementing icons, extracting 3D assets, testing game levels, creating scenes for over painting and saving screenshots from Unreal New artists onboarding, Pipeline documentation, assisting the art director in going through artists application portfolios Zu-Uk [2023]: Project: VR app - Within Touching Distance Awards: Special Mention at the International Alternate Realities Competition Role: Providing visual consultancy and storyboards art Visual direction and storyboard art for the animated sequences Creation of some first pass 3D assets ARQUI 9 [2019]: Role: Only concept artist on an undisclosed project. Main tasks: Finishing 3D pieces through photobashing and overpainting for architectural visualization projects (knowledge of PBR material workflow) R&D, traditional architectural illustration paintings JAM MEDIA [2018/2019]: Project: Animated tv series - Jessy and Nessy - Mixed media project (2D, 3D, Miniatures) Role: Visual developer and production artist, team lead Main tasks: Visual development for props and backgrounds Key Backgrounds, Backgrounds Marketing art Mentoring junior artists of the production art team FREELANCE ILLUSTRATOR AND CONCEPT ARTIST [2007 to present] Concept Art for indie games and for animation studios Children books Toys and card games Advertisement and Corporate Identity

ElisaMoriconi

I'm a concept artist based in London, UK I come from a painting background with traditional techniques. I am working primarily in games and animation and bring with me work experience from publishing, toy design and board games and other illustration-related industries. Because of this variety in my experience, I have both the ability to work and communicate in a wide team as well as to own a project in a freelance capacity. I deliver emotional pieces as well as more technical ones, and I have worked on a number of different projects that make it easy for me to adapt to - and maintain - a new style. --- **Employment and project experience** NETSPEAK GAMES [2020 to 2023]: Project: Mobile game - Sunshine Days - Unreal Engine 4 - Agile methodology Role: Concept Artist Main tasks: Concept art in a simplistic stylized style low poly for mobile (Character design, Environment design, Props) Other tasks: 2D art, Marketing artwork (UI, Illustrations) Implementing icons, extracting 3D assets, testing game levels, creating scenes for over painting and saving screenshots from Unreal New artists onboarding, Pipeline documentation, assisting the art director in going through artists application portfolios Zu-Uk [2023]: Project: VR app - Within Touching Distance Awards: Special Mention at the International Alternate Realities Competition Role: Providing visual consultancy and storyboards art Visual direction and storyboard art for the animated sequences Creation of some first pass 3D assets ARQUI 9 [2019]: Role: Only concept artist on an undisclosed project. Main tasks: Finishing 3D pieces through photobashing and overpainting for architectural visualization projects (knowledge of PBR material workflow) R&D, traditional architectural illustration paintings JAM MEDIA [2018/2019]: Project: Animated tv series - Jessy and Nessy - Mixed media project (2D, 3D, Miniatures) Role: Visual developer and production artist, team lead Main tasks: Visual development for props and backgrounds Key Backgrounds, Backgrounds Marketing art Mentoring junior artists of the production art team FREELANCE ILLUSTRATOR AND CONCEPT ARTIST [2007 to present] Concept Art for indie games and for animation studios Children books Toys and card games Advertisement and Corporate Identity

Available to hire
credit-card £280 per day (£35 per hour)

I’m a concept artist based in London, UK

I come from a painting background with traditional techniques.

I am working primarily in games and animation and bring with me work experience from publishing, toy design and board games and other illustration-related industries.

Because of this variety in my experience, I have both the ability to work and communicate in a wide team as well as to own a project in a freelance capacity.

I deliver emotional pieces as well as more technical ones, and I have worked on a number of different projects that make it easy for me to adapt to - and maintain - a new style.


Employment and project experience

NETSPEAK GAMES [2020 to 2023]:
Project: Mobile game - Sunshine Days - Unreal Engine 4 - Agile methodology
Role: Concept Artist
Main tasks:
Concept art in a simplistic stylized style low poly for mobile (Character design, Environment design, Props)
Other tasks:
2D art, Marketing artwork (UI, Illustrations)
Implementing icons, extracting 3D assets, testing game levels, creating scenes for over painting and saving screenshots from Unreal
New artists onboarding, Pipeline documentation, assisting the art director in going through artists application portfolios

Zu-Uk [2023]:
Project: VR app - Within Touching Distance
Awards: Special Mention at the International Alternate Realities Competition
Role: Providing visual consultancy and storyboards art
Visual direction and storyboard art for the animated sequences
Creation of some first pass 3D assets

ARQUI 9 [2019]:
Role: Only concept artist on an undisclosed project.
Main tasks:
Finishing 3D pieces through photobashing and overpainting for architectural visualization projects (knowledge of PBR material workflow)
R&D, traditional architectural illustration paintings

JAM MEDIA [2018/2019]:
Project: Animated tv series - Jessy and Nessy - Mixed media project (2D, 3D, Miniatures)
Role: Visual developer and production artist, team lead
Main tasks:
Visual development for props and backgrounds
Key Backgrounds, Backgrounds
Marketing art
Mentoring junior artists of the production art team

FREELANCE ILLUSTRATOR AND CONCEPT ARTIST [2007 to present]
Concept Art for indie games and for animation studios
Children books
Toys and card games
Advertisement and Corporate Identity

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Skills

Fr
Freelance Gig
Adobe Photoshop
Autodesk Maya
Blender
Bo
Book Illustration
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Experience Level

Freelance Gig
Expert
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Language

Italian
Fluent
English
Advanced
French
Beginner

Industry Experience

Gaming, Other, Software & Internet, Education
    uniE621 Restless - Arriving at the site of the explosion
    Sci-fi space station after a devastating attack. For a while now I wanted to take a story I wrote, Restless, and give it a new life with a realistic approach as I believe it is the one that best suits the themes and ideas I have for this concept. This particular scene is part of the backstory of one of the main characters. Check it also on Art Station to see more about the development process: https://www.twine.net/signin #conceptart #scifi
    uniE621 Restless - Weapons - Fern Warhammer
    This is the concept for the special weapon of one of the main characters of my project "Restless". It's the first war hammer forged and assembled by Fern's father after he left his work as a weapon engineer at the IUSS More from the "Restless" project: https://www.twine.net/signin #conceptart #weapons #gameart #illustrator
uniE60D

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