Hi, my name is Élodie. I’m a junior 3D generalist currently working as a freelance artist for Temple Caché. I create motion design content, graphic design assets, and short animations for the communication team. I also contribute to several key projects within the company, working on 3D layouts, modeling, 3D animals, and compositing/animation in After Effects.

Elodie Guillot

Hi, my name is Élodie. I’m a junior 3D generalist currently working as a freelance artist for Temple Caché. I create motion design content, graphic design assets, and short animations for the communication team. I also contribute to several key projects within the company, working on 3D layouts, modeling, 3D animals, and compositing/animation in After Effects.

Available to hire

Hi, my name is Élodie. I’m a junior 3D generalist currently working as a freelance artist for Temple Caché. I create motion design content, graphic design assets, and short animations for the communication team. I also contribute to several key projects within the company, working on 3D layouts, modeling, 3D animals, and compositing/animation in After Effects.

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Work Experience

Freelance Content Creator / Motion Designer at Temple Caché
October 1, 2025 - Present
Création de contenu pour le pôle communication; participation à des projets événementiels et à la team FAB (3D, motion design)
Stage de fin d'année - Master at Temple Caché
January 1, 2025 - June 30, 2025
Stage de fin d'année de Master: création de visuels en 360° pour le projet Point RAW 'Canal de Lunel'; animation mix-media

Education

Licence en Cinéma et Audiovisuel at Université Paul-Valéry, Montpellier III
January 1, 2020 - January 1, 2023
Baccalauréat Littéraire at Lycée privé Beau Séjour, Narbonne
January 1, 2017 - January 1, 2020
Master Création Numérique - M1 at Narbonne
January 1, 2013 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment
    Liminal Space

    This short film was created in Blender, where I handled the 3D layout, modeling, texturing, lighting, and SFX. The project was a collaboration with Romain Vincent, another 3D artist who contributed to the lighting animation and compositing of the film.
    The piece explores a liminal space, playful and eerie. While most of the work was produced in Blender, we also used After Effects and Nuke in post-production to create the VHS-style visual effects that give the film its nostalgic, analog aesthetic.