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Hi, I’m Emi Mitchell, a multidisciplinary creative technologist blending software, hardware and design to prototype innovative products, installations and experiences. I focus on rapid prototyping with cutting-edge technologies, drawing on a wide range of components to turn abstract ideas into tangible outcomes.
My projects are driven toward human interaction with technology, exploring presence and immersion in digital spaces. My core areas are XR, graphics, interaction and physical computing, with a passion for exploring how tech can be engineered to work in harmony with people.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Language
English
Fluent
Work Experience
Lead Developer (Contract) at Platige US
January 1, 2023 - October 1, 2025Unity-based theme park attraction 'SpongeBob's Crazy Carnival Ride' for Circus Circus hotels in Las Vegas and other global theme parks, involving a sequence of multiplayer games, asset integration, tech art and interfacing with ride tech.
Senior Developer (Contract) at Nexus Interactive Arts
August 1, 2019 - September 1, 2025Interactive web-based Future Stores installations; R&D in Unity and AR Foundation, using motion tracking, data visualization and VFX to create immersive experiences.
Creative Developer (Contract) at The Other Side Lab
September 1, 2025 - November 1, 2025Immersive storytelling prototyping using Unity for AR and Quest MR.
Lead Developer (Contract) at Play Lines
November 1, 2021 - January 1, 2022Art + Resilience augmented reality gallery app for COP26 using image tracking in AR Foundation, featuring interactive paintings with real-time graphic drawing using climate data.
Creative Developer (Contract) at Atlas Productions
March 1, 2025 - May 1, 2025Unity-based VR medical endoscopy training simulation for identifying and sampling subepithelial lesions.
Creative Developer (Contract) at Google Creative Lab
January 1, 2018 - May 1, 2018R&D prototyping for WebXR and Unity; prototyping for Google Home & Android; implemented generative web audio and animated models along with typography work in AR.
3D Developer (Contract) at Initio
January 1, 2018 - June 1, 2018Software development for in-house and client projects, focusing on AR projects with implementations using Vuforia, ARKit and ARCore; prototyped multi-view VR apps and created interactive 3D workflows.
Education
MSc Computer Graphics, Vision & Imaging at UCL
January 1, 2015 - January 1, 2016BSc Creative Computing (1st Class Honours) at Goldsmiths, University of London
January 1, 2011 - January 1, 2014Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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