I’m a 3D Artist with an educational background in Illustration. I enjoy creating compelling 3D characters, vehicles, backgrounds, and props, while continuously learning new techniques to solve creative challenges. I use tools like ZBrush, 3ds Max, and Blender to model, sculpt, and texture at high and low poly levels. I also collaborate closely with art direction and concept teams, refine my skills through feedback, and troubleshoot problems to deliver high-quality designs.

Eman Hinedy

I’m a 3D Artist with an educational background in Illustration. I enjoy creating compelling 3D characters, vehicles, backgrounds, and props, while continuously learning new techniques to solve creative challenges. I use tools like ZBrush, 3ds Max, and Blender to model, sculpt, and texture at high and low poly levels. I also collaborate closely with art direction and concept teams, refine my skills through feedback, and troubleshoot problems to deliver high-quality designs.

Available to hire

I’m a 3D Artist with an educational background in Illustration. I enjoy creating compelling 3D characters, vehicles, backgrounds, and props, while continuously learning new techniques to solve creative challenges.
I use tools like ZBrush, 3ds Max, and Blender to model, sculpt, and texture at high and low poly levels. I also collaborate closely with art direction and concept teams, refine my skills through feedback, and troubleshoot problems to deliver high-quality designs.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

English
Advanced
Arabic
Fluent

Work Experience

3D Character & Props Artist at Freelance
January 1, 2014 - Present
Sculpt and model 3D characters and props for animation. Create high poly/low poly models and textures, including materials, UV-ready assets, and both organic and hard-surface modeling. Match concepts using ZBrush, 3ds Max, and Blender, and continuously refine artistic abilities through new techniques and software learning. Adapt to multiple artistic styles and collaborate by communicating ideas and feedback in English, while troubleshooting problems and providing solutions.
3D Environment & Props Artist at Experience Studios
July 1, 2012 - June 1, 2014
Create 3D environments, models, materials, and textures for animation. Produce props both with and without provided concepts. Collaborate with the Art Director and Concept Team to develop environments, and work with other artists to find the best technical and creative solutions. Adapt to project-specific technical needs and artistic styles, and research graphics software/technology that can benefit the studio.

Education

Bachelor’s Degree in Fine Arts - Graphic Department - Illustration Section at Alexandria University
January 1, 2012 - June 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment