Emily Ward

Available to hire

Language

English
Fluent

Work Experience

Lighting / Lead Look Development Artist at Idle Hands
September 1, 2025 - January 1, 2026
Lighting / Lead Look Development Artist for Idle Hands (animated short). Crafted environmental lighting, led a team of 8, established a painted lighting style, and developed Niagara effects; collaborated with director to achieve scene realism while preserving the director's vision.
Lighting / Lead Look Development Artist
September 1, 2025 - January 1, 2026
Led lighting development for the project Idle Hands, crafting a painterly style and establishing a NIagara-driven look; created guides for a team of eight and maintained the director's vision across environments and characters.
Lighting / Compositing Artist at Copy Paste
August 1, 2025 - October 1, 2025
Collaborated with director Keira Schehl to tackle difficult lighting setups, maintain the director's vision, and deliver polished, on-time shots with a cohesive color palette and effective communication with animators and producers.
Lighting / Compositing Artist
August 1, 2025 - October 1, 2025
Collaborated with director Keira Schehl to tackle difficult lighting setups, establishing a saturated color palette and achieving scene realism while preserving the director's vision. Created painted lighting for environments and characters, established a consistent look, and led a team of eight on the project.
Producer / Lead Lighter / Texturer / Compositor / Modeler at Unwound
March 1, 2025 - August 1, 2025
Lead lighter on Keira Schehl's 'Unwound', maintaining the director's creative vision and schedule. Delivered shots on time with polished, clean work; earned recognitions including Best Debut Animation and Merit Award.
Director / Lead Lighter / Texture r / Compositor / Modeler at Harper
March 1, 2025 - May 1, 2025
Directed story and oversaw lighting, texturing, modelling and composition for the animated short 'Harper'. Created Niagara-style materials and led a team to align with the director's vision.
Research / Visual Development Artist at Midnight Monsters
January 1, 2025 - February 1, 2025
Hand-selected to interpret a storyboard and develop a 3D version in Unreal Engine, executing all camera compositions and character movements.
Research / Visual Development Artist
January 1, 2025 - February 1, 2025
Hand-picked to interpret a pre-established storyboard and create a 3D version in Unreal Engine, executing camera compositions and character movements within the space.
Producer / Lead Lighting / Texturer / Compositor
January 1, 2025 - May 1, 2025
Produced and led lighting, texturing, and compositing for the project 'Unwound', maintaining the director's vision and delivering polished shots on schedule; contributed to the overall look development.
Director/Lead Lighting / Texture Artist / Compositor / Modeler
March 1, 2020 - May 1, 2020
Directed and led lighting, texturing, modeling, and compositing for the animated short 'Harper', including NIagara-based material work and multi-role contributions to achieve a cohesive visual style.

Education

Bachelor of Fine Arts in Animation and Digital Arts at Florida State University College of Motion Picture Arts
January 11, 2030 - May 1, 2026
Bachelor of Fine Arts in Animation and Digital Arts at Florida State University College of Motion Picture Arts
January 11, 2030 - May 1, 2026

Qualifications

CPR Certified
January 1, 2022 - December 31, 2025
Best Debut Animation
October 1, 2025 - May 13, 2026
Merit Award
August 1, 2025 - May 13, 2026
Best Atmosphere
August 1, 2025 - May 13, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet