Emilia Velutini Zingg

Available to hire

I'm Emilia Velutini Zingg, a game design and development student based in London, currently studying Game Development (Design) at Kingston University and pursuing an MA in Writing for Performance at the Royal Central…

About

I’m Emilia Velutini Zingg, a game design and development student based in London, currently studying Game Development (Design) at Kingston University and pursuing an MA in Writing for Performance at the Royal Central School of Speech & Drama. I love collaborating with writers, developers, and clients to turn ideas into playable experiences. My work blends production tools, SCRUM, and hands-on prototyping to keep projects moving on schedule.

Beyond games, I bring hospitality and service experience to the table, helping teams communicate clearly and stay user-focused. I’ve contributed to community outreach, volunteer archival work at The National Theatre, and led writing for inclusive initiatives. I’m excited to keep growing as a writer-designer and storyteller who can ship polished concepts from concept to playable prototypes.

  • 3 years' experience
  • Joined March 2026

Languages

  • Spanish; CastilianFluent
  • EnglishFluent

Industry experience

  • Gaming
  • Media & Entertainment
  • Education
  • Travel & Hospitality
  • Professional Services
  • Software & Internet

Work experience· 11 roles

Designer/Producer/Writer · Kingston University Project - Game Design ModuleJan 2026 – Present · 11 mos

Designed a large game with a small group and programmed a mock prototype. Used SCRUM to meet tight deadlines and keep development on track.

Designer/Producer/Writer · Kingston University ProjectJan 2026 – Present · 11 mos

Designed a large, multi-layer game with a sizeable group and programmed a basic prototype. Applied SCRUM to manage deadlines and maintain clear communication across the team.

Producer/Writer · Kingston University Project (UN Sustainability Goals platformer)Sep 2025 – Present · 1 yr 3 mos

Produced and narrated design for a platformer; acted as Narrative Designer; used SCRUM to delegate tasks, manage pipeline, and keep the team on track. Created the four main quests and overall lore to maintain production momentum.

Producer/Writer · Kingston University Project (UN SDGs platformer)Sep 2025 – Present · 1 yr 3 mos
Volunteer Archivist · The National TheatreSep 2024 – Present · 2 yrs 3 mos
Hospitality Staff · Lite n LtdApr 2024 – Present · 2 yrs 8 mos
Writer and Facilitator · Collaborative Outreach - Razed RoofApr 2024 – Jun 2024 · 3 mos
Hospitality · Liten LtdApr 2024 – Present · 2 yrs 8 mos

Education· 8

Game Development (Design) · Kingston University, London, UK2025 – 2026
Master of Arts · Royal Central School of Speech and Drama, University of London2022 – 2025
Bachelor Degree - Upper Second Class, Video Game Writing · Kingston University2024
Game Production Course · ELV TR2025

Certifications and awards

SCRUM Master2030 – 2026
SCRUM Master2030 – 2026

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