​I am a passionate 3D Generalist and Graphic Designer focused on bridging the gap between artistic vision and technical precision. With a Master’s degree specializing in 3D Visualization, I have honed my skills in Autodesk Maya, ZBrush, and Unreal Engine 5 to create immersive environments and characters. ​My experience ranges from developing VR gameplay and cinematic visualizations to managing e-commerce platforms and producing freelance multimedia content. I am constantly expanding my toolkit with technologies like Houdini and AI-assisted workflows to deliver high-quality, optimized digital experiences.

Michał Sulewski

​I am a passionate 3D Generalist and Graphic Designer focused on bridging the gap between artistic vision and technical precision. With a Master’s degree specializing in 3D Visualization, I have honed my skills in Autodesk Maya, ZBrush, and Unreal Engine 5 to create immersive environments and characters. ​My experience ranges from developing VR gameplay and cinematic visualizations to managing e-commerce platforms and producing freelance multimedia content. I am constantly expanding my toolkit with technologies like Houdini and AI-assisted workflows to deliver high-quality, optimized digital experiences.

Available to hire

​I am a passionate 3D Generalist and Graphic Designer focused on bridging the gap between artistic vision and technical precision. With a Master’s degree specializing in 3D Visualization, I have honed my skills in Autodesk Maya, ZBrush, and Unreal Engine 5 to create immersive environments and characters.
​My experience ranges from developing VR gameplay and cinematic visualizations to managing e-commerce platforms and producing freelance multimedia content. I am constantly expanding my toolkit with technologies like Houdini and AI-assisted workflows to deliver high-quality, optimized digital experiences.

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Language

Polish
Fluent
English
Advanced
Japanese
Beginner

Work Experience

Junior E-commerce Specialist at Action S.A. / Bron.pl
January 1, 2025 - Present
Managing and updating product catalogs, descriptions, specifications, and pricing; conducting market research to identify and import new products and launch them on online stores; troubleshooting website issues to ensure smooth operation and a bug-free user experience; monitoring inventory levels and stock accuracy; collaborating with the sales team to streamline order processing and customer service; optimizing product content for SEO to improve search visibility; performing regular website audits and maintaining content and visual presentation of products.
Owner / Admin of Online Stores at Self-employed
January 1, 2023 - Present
Managing own Shopify-based stores: domain configuration, payment and shipping integration, automated post-purchase emails, and other essential store operations.
Freelancer – Graphic and Multimedia Production at Self-employed
January 1, 2020 - Present
Creating product graphics and promotional materials; producing and editing videos and advertisements for platforms such as YouTube and TikTok; retouching and editing photos; designing and preparing 3D models for games and other applications; creating 3D animations and visualizations; collaborating with clients and tailoring concepts to their needs; leveraging AI tools to automate tasks and improve efficiency.

Education

Bachelor’s Degree in Graphic Design at Polish-Japanese Academy of Information Technology (PJAIT)
September 1, 2019 - September 1, 2022
Master’s Degree in Graphic Design, specializing in 3D Visualization at Polish-Japanese Academy of Information Technology (PJAIT)
October 1, 2022 - September 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Retail, Education, Professional Services
    paper ​Immersive VR Horror: Full Solo Production (UE5)

    A fully interactive VR horror experience developed entirely from scratch as my Master’s thesis project. This project demonstrates my capacity to handle a full creative pipeline single-handedly, combining technical skills with artistic direction.
    ​My Role - Solo Developer (End-to-End Production):
    I was responsible for every aspect of the project, ensuring a cohesive and terrifying atmosphere:
    ​Game Design & Level Design: Conceptualized the gameplay loop, scripted interactions, and designed the pacing to maximize immersion.
    ​Sound Design (Audio): Personally created and implemented the entire soundscape—including spatial audio, ambient textures, and sound effects (SFX)—to build psychological tension.
    ​Visuals & VFX: Created dark, atmospheric 3D environments and programmed visual effects (particle systems, fog, lighting) in Unreal Engine 5.
    ​Optimization: Managed performance to ensure a smooth VR experience without compromising visual fidelity.
    Programs used:
    Unreal Engine 5, SideFX Houdini, Autodesk Maya, ZBrush, Blender, Substance 3D Painter, Substance 3D Designer. And more