I am a passionate 3D Generalist and Graphic Designer focused on bridging the gap between artistic vision and technical precision. With a Master’s degree specializing in 3D Visualization, I have honed my skills in Autodesk Maya, ZBrush, and Unreal Engine 5 to create immersive environments and characters.
My experience ranges from developing VR gameplay and cinematic visualizations to managing e-commerce platforms and producing freelance multimedia content. I am constantly expanding my toolkit with technologies like Houdini and AI-assisted workflows to deliver high-quality, optimized digital experiences.
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A fully interactive VR horror experience developed entirely from scratch as my Master’s thesis project. This project demonstrates my capacity to handle a full creative pipeline single-handedly, combining technical skills with artistic direction.
My Role - Solo Developer (End-to-End Production):
I was responsible for every aspect of the project, ensuring a cohesive and terrifying atmosphere:
Game Design & Level Design: Conceptualized the gameplay loop, scripted interactions, and designed the pacing to maximize immersion.
Sound Design (Audio): Personally created and implemented the entire soundscape—including spatial audio, ambient textures, and sound effects (SFX)—to build psychological tension.
Visuals & VFX: Created dark, atmospheric 3D environments and programmed visual effects (particle systems, fog, lighting) in Unreal Engine 5.
Optimization: Managed performance to ensure a smooth VR experience without compromising visual fidelity.
Programs used:
Unreal Engine 5, SideFX Houdini, Autodesk Maya, ZBrush, Blender, Substance 3D Painter, Substance 3D Designer. And more
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